First of all, I know I am going to get slammed about not making my own movement system and jumping system... But, I kinda already put so much into the game and have been using the physics platform movement thats built into fusion....
I know they fixed this bug already... but its still popping up for me... Basically in my first level, when the player collides with the background after jumping or falling, the first frame of the jumping animation plays before going to the stopped animation... even after the updated fix. however in level 3, when I use Physics platform movement again, It works fine..... until i reach a certain spot in the level then it happens again... The level is 8000 x 2000, so right when the player hits 4000 x 2000, thats when the problem happens again.

Would just like to know of a solution other than making my own movement and jumping/gravity.

Here's a video of the problem. Note: the jump sound plays once while the jumping animation is playing, its why you can hear it again when he lands....
https://youtu.be/N_M-Mnd5B7w

Here's a video of it working as intended but in level 3....
https://youtu.be/ZX7oZsyMZkA