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Thread: The best way to show location on map in subapp?

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    Clicker Fusion 2.5Android Export ModuleFirefly 3D Module

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    The best way to show location on map in subapp?

    My idea is...probably not the best but since it is in a subapp maybe this is the way to go. On every frame in the main app I set 2 global values. For example Global value 1 =200 (x coordinate), Global value 2 =400
    (y coordinate) then in the map frame in the subapp I have the player icon (a blinking dot or something) placed on the map based on the global values 1 and 2 Is this the best way to do this or is there an even better way? I just wanna check out the possibilites before I do too much. I also have a "Active quest" object. The game will place an arrow on the map to show you where you must go to advance in your current active quest. This is also controlled with global values. Allright that's all folks

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    nivram's Avatar
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    This open source example does exactly want you need.


    Zoric's Adventure RPG
    Author: nivram
    Genre: Adventure, RPG, Puzzle
    Extensions Needed: Associative Array
    Features:
    Fade out Splash Screen
    Grid movement
    On Screen inventory
    Instruction screen
    Load/Save
    Mapping System
    Battle Screen


    http://www.castles-of-britain.com/mmfexamples-y.htm


    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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