Ok, this is a rotation problem with the added kicker of being attached to a fixed point on a main object that is also rotating
Here's what I'd like to do:
I have the main object, pretend its just a square. There are 4 active objects that I want to effectively affix to the square in specific spots. To these active object I want to affix another set of objects that are like spokes on a wheel, so they just stick out.
To start, the active objects affixed to the square are at the mid points of the sides (i.e. x=25, x=-25, y=25, y=-25). I then attached the spokes to these points and set the angles to 180, 90, and -90 so they would stick straight out. The object is now set up and the next part is where it gets tricky.
I want to rotate the main object with the points attached (easy enough), and have everything move with the main object and keep its relation angles (hard!). I know it's a square but lets pretend it's a wheel and as it spins everything should spin with it and stay attached to the correct points.