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Thread: How to make Fire Trap

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    termojad's Avatar
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    How to make Fire Trap

    Good afternoon! Help set a fire trap. For my game I need to activate only the trap that the player came into contact. But I lit all the traps once ... Thanks for the answer!

    http://mfa.aquadasoft.com/viewing.ph...2-FireTrap.mfa

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    schrodinger's Avatar
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    Assuming that you need detectors for a wider collision area or other reasons
    (i.e. you could do only with firetrap object and extended box collision)

    this should do:
    FireTrap_1.mfa


    (simpler version without detectors:
    FireTrap_2.mfa
    )

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    termojad's Avatar
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    Thanks a lot! Your idea works!
    And I have to study for each loop.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Foreach is (almost) mandatory if you want to work with multiple instances of the same object,
    and address each of them individually for "more-than-basic" interactions.

    If any doubt on the example just ask

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    termojad's Avatar
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    How to configure doors and buttons? So pressing a couple of buttons opened one door?

    http://mfa.aquadasoft.com/viewing.ph...p_and_Door.mfa

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