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Thread: How to make admob work with new version of Fusion

  1. #11
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Quote Originally Posted by Nemeean_lion View Post
    Ok.

    So I finally figured it out. The problem comes from the Api 10 (android version 2.3.3) . I don't know if the bug is from android or from Fusion, but admob interstitials created with this api will freeze your app when they close.

    BEWARE!

    I've changed the target to api 21 (android 5.0) and it works now. It also shows the ad a lot faster than before.

    That's because you compiled your program with API 10, you Always use the latest API.
    API 10/14 is for admob, but it will grab that in the background.

  2. #12
    Clickteam Clickteam
    Fernando's Avatar
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    the final api is only for your development, and the admob lib is always build using api 10 to cover the wide range of device.

    and of course using 21 or 22 is much better than 14 for this case anything above 17 will help admob a lot.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Robotica's Avatar
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    Awesome. Yeah, I'm finding it takes about 1 or 2 seconds for it to come back and receive the ad. So I request it at the start of the frame and then just show it at the modified time interval depending on how long my stage is for the player to complete. good stuff.

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