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Thread: Just an idea: Custom Movement & Physics Engine that works as well as Knytt Stories?

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    Just an idea: Custom Movement & Physics Engine that works as well as Knytt Stories?

    I played the platformer called Knytt Stories and I loved how movement and wall physics worked together.
    In my opinion this combination makes travelling through 2D game worlds very effective and smooth at the same time.
    I believe a custom movement/physics engine which works as well as Knytt Stories would be a very good basis for other 2D games.
    And that's what I want. I tried it on my own but it's too complicated for me as inexperienced user.
    I have problems with the PMO and animations. I have no idea with the wall physics and how to do this umbrella gliding thing.
    Would it be better for the custom movement, if I had a single animation with player character and umbrella?
    Nifflas used two animations, independent of each other and put they together in one thing somehow.
    In general he created a very complex engine. All things work together over several frames, the engine uses
    external resources and Nifflas created an extra editor for the levels. His engine is like the capstone of a construction,
    if you remove one piece the whole thing collapses. Of course I want to steal anything from the original game.
    What I want is a similar engine with the movement and the wall physics, as a basis for own 2D games.

    Here is what I tried so far:
    Knytt Stories - Custom Engine.mfa

    I realized that I really need help, advice or solutions.

    Maybe it's to late, but let's do a community project... Let's trial and error and help each other to praise and honor Nifflas' Team and to become enlightened.....

    ........ and if there is something that we would like to have for Christmas, then it would be such an engine
    in the Guides and Examples section.....

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    Hello,
    I've seen Nifflas astounding works in videos around the net, but never actually played,
    so I don't know for sure what you're striving for.

    Have you tried searching the forum for past examples?
    Maybe digging somewhere you can find some good examples of custom platform engines.
    I believe each game makes a story in itself, so there could be some Nifflas games features really lovable and ispiring that some would like having, and maybe others not...

    There are lots of things a platformer could do, and lots of items in Fusion aiding to reach that goal,
    I think you should pen down the main things you would like your platformer to do,
    and than chase them one by one.

    Focusing your needs is also a more likely way to get help

    Maybe then you'll be giving us this engine for Christmas

  3. #3
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    Smile

    Thanks for your reply and the encouraging pat on the back. You raise my moral . I believe with enough practice I will manage it by myself.

    Maybe then you'll be giving us this engine for Christmas
    I think that's something I really gonna do, but hopefully a lot more sooner .
    And I'm sure, if I run into more specific trouble, the community would always have a sympathetic ear.

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    you can get the knytt stories source from nifflas' forums

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