User Tag List

Results 1 to 2 of 2

Thread: Eight directions collisions problems

  1. #1
    Clicker Fusion 2.5 Developer

    Join Date
    May 2015
    Posts
    21
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Eight directions collisions problems

    Hello there its Retro, I have a problem that when I set an active to eight directions then do When Active collides with Active2, Active's movement stops, It does stop but its shakes the backdrop and the character how do I fix this?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sparckman's Avatar
    Join Date
    Feb 2011
    Location
    Planet of the Kangaroos
    Posts
    1,396
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Can you post the an example how you are doing it, i'll take a look

Similar Threads

  1. Replies: 0
    Last Post: 27th March 2014, 09:30 AM
  2. Box2D problems with collisions
    By Fimbul in forum Multimedia Fusion 2 - Technical Support
    Replies: 21
    Last Post: 9th May 2010, 10:55 AM
  3. Looking In Eight Directions
    By variant in forum File Archive
    Replies: 0
    Last Post: 31st December 2009, 06:49 AM
  4. 360+ directions?
    By ruffgang in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 14th May 2008, 10:24 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •