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Thread: Set Initial Direction based on conditions

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
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    Yes, it has the same functionality,
    most times I guess I'm using right mouse button to add actions and conditions.

    It is a little buggy, though, sometimes lines disappears or scroll all way toward top..
    but I've never missed anything important anyway

    Main thing I now use "standard" event editor is for searching, "filtering" specific objects actions by clicking the objects,
    and for having an overview of groups or code sections (it is more "compact")

    Thinking at it, I guess I don't add ticks in grid cells from a while
    That's probably due to the fact that I tend to add many actions in the same conditions, and having that in the list feels more logical to me.
    The event editor is anyway an excellent tool that serves very well for many purposes!

  2. #12
    Clicker Fusion 2.5

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    Popcorn / Schrodinger,

    Many thanks for helping me understand this. And I agree that I probably will not use (what I thought was also natural and easy) the event editor, but rather the event editor list only.
    I'll play with it more, but I'll need to really know how Fusion does its event sequencing.

    Here is a test I ran.

    In our example, I have an event:
    Every 02" 00: Set bomb_x to Random(Frame Width)

    So I went to the event editor, added 2 conditions (Under Player 1 column) using the right click menus:
    Every 01" 00: Set player name to "one"
    Every 03" 00: Set player name to "three"

    Oddly enough, when I went to Event List Editor, the player name changing events were at the bottom of the list. I assumed that the list would show in this order:
    Start Frame...
    Every 01" 00: Set player name to "one"
    Every 02" 00: Set bomb_x to Random(Frame Width)
    Every 03" 00: Set player name to "three"
    ...

    Instead it shows:
    Start Frame...
    Every 02" 00: Set bomb_x to Random(Frame Width)
    ...(other events)
    Every 01" 00: Set player name to "one"
    Every 03" 00: Set player name to "three"

    So I'm still not clear about the sequencing... and more importantly, how I know its correct and / or can trust it.

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    schrodinger's Avatar
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    If you add actions from the event editor,
    the event list will show you the events you add in the order you add them fom the event editor,
    so the last list you are writing seems to be correct, since you added the "one" and "three" actions after the "bomb_x" event
    (that was already there)

    you were expecting to see that placed in "timer" order?

    All the events/conditions you set in the event/event list editors are scanned and performed top to bottom
    60 (if you leave default FPS settings) times per second
    in the order you see them in the event list.

    This means that on each second,
    you get 60 of this checks (and relative actions) performed top to bottom:
    check if timer equals (last timer check + 2")
    check if timer equals (last timer check + 1")
    check if timer equals (last timer check + 3")

    Hope this clarifies a bit

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Popcorn's Avatar
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    I'll just mention that I never ever use the event list editor. I guess it's just habit, but I really like the event editor. I am so used to the event / action editor combo that I feel I don't really need the event list editor.

  5. #15
    Clicker Fusion 2.5

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    Yes that helps, but gives me lots to think about too. Thanks again for the help!

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