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Thread: Getting started with CTF 2.5 book...

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    Clicker Fusion 2.5

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    Getting started with CTF 2.5 book...

    Hi all,
    I just got this book and was going through the first part of making the game and it seems to have some typos/errors (or maybe it's my inexperience). I checked the books website (Packt publishing) and there is a section for corrections to their books but there is none for this book. Has anyone gone thru this book and had similar questions. My problems started in Chapter 2

    Thanks

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
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    Can you write down the error you think you've encountered?

    You mean by "error" that this is some reference to conditions/actions/object that you don't find in Fusion,
    or is it some code that should work but instead doesn't work?

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    Clicker Fusion 2.5

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    On page 26 he tells you create an obstacle (for your main actor to collide with). He says "create a backdrop object....set obstacle type to 'obstacle'...and you're all set". Then he shows in the event editor where you are suppose to create a new condition for your main actor and this new backdrop object/obstacle you just created. Then select Movement>Stop for your main actor. The problem is...the backdrop object isn't available to be selected to have a collision with because it is already a backdrop/obstacle, and it will automatically have a collision (stop behavior) with the main actor.

    Am I correct in my assumption here?

    So this is the type of typo I'm encountering, and I'm only on Chapter 2

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Backdrop objects are not available in the event editor as "single actors"
    but this does not means that you can't setup events for them.

    For setting up collisions with (obstacle) backdrops,
    you must setup an event:

    on player collision with backdrop
    >>> movement: stop

    otherwise your player won't stop against an obstacle backdrop,
    that's probably what the book is telling

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