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Thread: I hate to do text in games. Is there any good widgets etc?

  1. #21
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    I am using just Text on an Active..
    So I have my own font (IOS/Android/Windows) and it's all the same.
    I am always running into problems with not supported fonts. (might be a good option to have only fonts included that actually work for Text strings.

    But back to the Actives... That's how I do it, and i can move them around etc.. since my games don't require a lot of text.

    edit: somehow i skipped page 2 with all the comments... sorry...
    Does that string_widget 2.mfa work for every platform and with the font of your choice ?

  2. #22
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
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    BartekB's Avatar
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    Since it only uses actives, yes it does work for every platform.
    You can make your own font using the Character Image Extension with the "Generate image from font" which will create every character into frames, you can save the frames with numbers and load it into the TypeFont Active, making a new animation (13)
    After that, you can remove Character Image

    I might make a thread for this and update it from there
    - BartekB, a.k.a Uppernate
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  3. #23
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    Sounds interesting.. I have to take a look when I get home tonight

  4. #24
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    Nice Job.
    I like it.. noticed 1 thing. with the last word on the 2nd line "Too" the 1st "o" is higher?
    I added another line break and then it was straight.. unless it's my eyes lol.

    Anyways.. was kinda puzzled with the Blitter_ID
    Is that linked to font_0 in the active?

    I used something like this a while ago, but ran into the issue if i wanted to change the Font Size. but now you can just resize the thing
    I might use this for future projects.. if I figure out how to add more fonts to it etc..





    Quote Originally Posted by BartekB View Post
    Since it only uses actives, yes it does work for every platform.
    You can make your own font using the Character Image Extension with the "Generate image from font" which will create every character into frames, you can save the frames with numbers and load it into the TypeFont Active, making a new animation (13)
    After that, you can remove Character Image

    I might make a thread for this and update it from there

  5. #25
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
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    BartekB's Avatar
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    Blitter_ID is a unique string that should isolate TypeFonts from each other. For example:
    Created username text: Bliiter_ID = username
    Created info text: Blitter_ID = text

    When you want to remove only the username text:
    Blitter_ID of TypeFont = username > Destroy

    Also, that "Too" problem might be there because of some trigonometry error, I'll have to have a closer look at it
    - BartekB, a.k.a Uppernate
    Join the Click Converse Discord! - https://discord.gg/R3WuvF3mHr

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