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Thread: saving multiple frames- example or detailed explanation using associative array

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Wodjanoi's Avatar
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    Great! Again, thanks a lot for this amazing example. It's very helpful.
    And I'm really grateful for the additional information and tips about saving data.

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Wodjanoi's Avatar
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    Here is the final example:

    - direction fixed
    - abilities fixed
    - for saving the save point spots are used now
    Attached files Attached files

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    schrodinger's Avatar
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    Wow, nice work!

    I would suggest adding also a couple of actions like:

    .start of frame >>> make player invisible

    .timer equals 00.00.01 (1 hundreth second) >>> make player reapper

    to avoid the "player glitching" effect on loading

  4. #14
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Wodjanoi's Avatar
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    Simplest bugfix I've ever seen.
    It's included now. Thank you so much for all your advice.

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