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Thread: Objects movement when i set relative to another object.

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    Objects movement when i set relative to another object.

    Hi,

    I have a problem with movement in my example. I created one "big" object (320x480) and I set movement -> bouncing ball (falling down). After that i created another object (position relative to my "big" object) and i set path movement. I don't know what is wrong but it's not working. I need some help with movement object when i use "relative to". It should be working that : Big obstacle falling down and small object falling down too but small object have to move by path (or maybe by boucing ball from one wall to another).
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 (Steam)
    bad_rick's Avatar
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    maybe you should not depend the small objects movement on the big objects movement.

    If you set the same x and y position of the small object to the values of the big one the path movement don't work anymore,
    because within the path movement you would change the x and y coordinates of the small object all the time.

    Try this one....
    Attached files Attached files

  3. #3
    Clicker Fusion 2.5
    Bertard's Avatar
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    Take your objet "320*480" and delete his mouvement

    Pass to evenement editor

    Always => Set Position Y("Objet 320*480") to Y"Objet 320*480")+1
    When Y("Objet 320*480") < 960 => Set Y("Objet 320*480") to -480

    It's all

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    Thanks guys.

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