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Thread: Looping Digital Music Over Frame Restart

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    Looping Digital Music Over Frame Restart

    I'm having trouble with looping digital music over frame restarts. I intend to have a digital music file loop infinitely over a multi-frame section of my game. I have 'play sounds over frames' selected and that works from one frame to the next, but when my character dies and the frame restarts the sound stops. What should I do?

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    Re: Looping Digital Music Over Frame Restart

    Do you have to restart the frame or can you just make an eventgroup and reset everything by hand and then continue playing?

    I would solve the problem in this manor.

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    Re: Looping Digital Music Over Frame Restart

    You can also try using the "Jump to Frame" event instead of restarting. This does not restart your song.

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    I had got same problem couple minutes ago and changing to "Jump to frame" make it works but now I'm curious what is the difference between "Jump to frame" and "Restart the current frame"?

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