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Thread: Introduction to basic path finding and statemachine AI?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    Introduction to basic path finding and statemachine AI?

    i am trying to learn about basic AI and here look I made an example of some semi procedural gen with what id hope is real time building of path finding nodes

    Pathfinding_In_Towns_broke.mfa

    but im super dumb when it comes to AI and pathfinding i cant wrap my brain around this stuff......

    meh maybe its best to give it up
    how did every1 here begin the journey of learning about video game AI and pathing.. any tips or tricks?

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sumo's Avatar
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    Introduction to basic path finding and statemachine AI?

    When I tried to create a custom path finding engine a couple years ago I follow this tutorial to understand the concept.

    http://www.policyalmanac.org/games/aStarTutorial.htm

    You can look at my A* path finding YouTube video in the signature of my post. I would suggest looking up Sketchy's path finding tutorial on The Daily Click.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    thanks ill check it all out and see if i can understand

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    welp, was nice while it lasted, im gonna go bak to enjoying games not making them lol

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Pathfinding just happens to be one of the harder things to do, especially using methods like the A* pathfinding method over easier, but not as accurate methods. I'd recommend not giving up on making games so easily, unless that's not the only reason you have for stopping.

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