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Thread: how to use the Android OBB Maker?

  1. #1
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    how to use the Android OBB Maker?

    Fernando, Awesome job about the OBB Maker..

    I went through the steps, and the help file.. but missing some instructions.

    Let's say, I have my whole project, and ends up as a 140 Mb APK File... Google doesn't like it, so I use this tool.

    Saving my project as APK and holding down the left Shift, gives me the RES folder with all the files.

    Then I used the maker, to created 1 obb file and a text file with this

    Resources available from Obb
    ================================

    ================================
    Obb Expansion Size: 137729400 bytes

    then..... What's next ?

    in the help file : "You will see a text file that contains the correct names of the resources. You need to name these properly inside of your Fusion application."

    I don't see any names ?

    and what am I suppose to do with those files?
    Create a new App, that loads the files?
    I'm confused with what to do.
    The example files didn't have anything in it.

    Also the Help file for the Object is empty.

  2. #2
    Clickteam Clickteam
    Jeff's Avatar
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    Sparkman has a tutorial coming out any second!

    Danny is also doing one in the next fused.

    For the blank help file... are you sure? Maybe Windows blocked it on you.

    Find the file Androidobb.chm under Clickteam Fusion Developer 2.5/Help and look at its file properties.
    Windows might be blocking it (Was blocked on my computer)

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    Hmm. I will check when I get home. I have 2 chm files. 1 with the plain info and 1 that was empty. I will check the properties for it.

  4. #4
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    I will wait for the tutorial then. Cause still confused with that limit . I download apps from the store that are 1 gb. And it's 1 download with nothing extra's. . Idk if this works like that too?.

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    Thanks Jeff.
    It was indeed blocked.
    I looked at the package and it's blocked as well... since it came from another computer..
    Anyways... now I can see what i am suppose to do

    Although probably not doing much this weekend... I'm moving so, the house is a mess.. and wife will not be happy if I spent all night on the laptop and not packing...

    Quote Originally Posted by Jeff View Post
    Sparkman has a tutorial coming out any second!

    Danny is also doing one in the next fused.

    For the blank help file... are you sure? Maybe Windows blocked it on you.

    Find the file Androidobb.chm under Clickteam Fusion Developer 2.5/Help and look at its file properties.
    Windows might be blocking it (Was blocked on my computer)

  6. #6
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    Watched the tutorial, but didn't help me... unless this object doesn't work the way i am thinking that's possible of course. I was thinking more that my game > 100 Mb without any data files and on how to use the events..

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    Here is the link, this allows you to upload files that exceed 50MB to the google playstore.
    You simply create light version under 50MB than patch it with your OBB.
    You are now allowed to upload two additional resource files that have a limit of 2gb each. So, you can add/move up to 4gb of extra resources.

    http://community.clickteam.com/threads/94395-Android-OBB-Maker-Tutorial


    You can read in more detail how the process work from the google devs blog.
    http://android-developers.blogspot.s...b-barrier.html



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    Are you going to make a tutorial on how to patch it and how to use the events?
    I've read the documentation... I just don't get it, that you make a "lite" version and chop the whole game out of it, and then patch your full game behind it.
    unless i am misunderstanding it.

    What does patching do? replacing the apk for a big apk? ( my patching understanding is fixing bugs and patch a small tool to update the main program)

  9. #9
    Clickteam Clickteam
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    the concept of expansion is to have a lite version of your game let say with 20 frames and the full version with 100 frames, but notices that the lite version is the same as the full version until frame # 20, right?

    so the full version is the one that you build using shift in build application dialog, that will prepare everything is the full version and the lite the one you build in a everyday way.

    the lite version have the control of downloading as the full version have including the version and the size of the full version as mentioned in the help.

    really there is not big mystery in this object, is simply to follow the rules, let me know if the help doe snot help in the object and inside the tool.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #10
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    ok, after reading it 10 times (sorry... i am overloaded)

    you make like
    1. Dummy version with like the logo and code to download the expansion
    2. The Full working game is the obb file..

    Does it overwrite the dummy version then ? so you end up with the real full game?

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