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Thread: Please help me understand the "values" in PMO.

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    Question Please help me understand the "values" in PMO.

    Hey CLickteam,

    I'm using PMO for the first time and learning from the examples by DaveC and the examples from the MFA help file. However I want to learn what the values do and are mostly used for. Does someone have or can explain what the values do in the PMO?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Hey Emerson,

    you mean the variables you can setup in the frame editor?

    You can find them explained in the help file for the PMO:


    Variables
    All variables, except max step up and downhill slope correction are measured with 1/100th of a pixel accuracy. That means that speed 200 is 2 pixels per frame.
    Variables can be used for your own custom movement types and additions to your movement. If you want to add ladders, moving platforms and such, you must use the values.
    All variables can be changed in the event editor, but the ones categorized as Setup box can also be changed in the setup box. You can apply presets of the setup box variables from the setup box, those are loaded from an ini file named PlatformMovPresets.ini, in the extension directory. If you open that ini file in notepad you will see instructions on how to add your own presets for use in the object.

    Setup box

    • Max X velocity - the X velocity will automaticly be set to this value if it's higher than it.
    • Max Y velocity - same as above but on the vertical axis.
    • X acceleration - how much to accelerate when moving left and right.
    • X deceleration - how much to decelerate each frame when not moving left or right.
    • Gravity - how much to add to the Y velocity when the selected object is not standing on the ground.
    • Jump strength - what the extension sets the Y velocity to when using the Jump action.
    • Jump hold strength - how much to take from the Y velocity when holding the jump key in the air.
    • Max step up - how many pixels the object can walk up (steps) without stopping.
    • Downhill slope correction - how many pixels down the extension will look for obstacles to "stick" to when close to the ground.


    Event editor only




    • X velocity - horizontal speed.
    • Y velocity - vertical speed.
    • Additional X velocity - horizontal velocity that isn't affected by any other variables, use this for for an example moving platforms and magnet effects.
    • Additional Y velocity - same as above but on the vertical axis.

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    Exactly what I'm looking for!!! Thanks Schrodinger! Learning the why behind fusion, although much to grasp and remember at times, keeps me motivated and thirsty! 😀

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