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Thread: Anyway we can disable the 20,000 Object limit?

  1. #1
    Clicker

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    Anyway we can disable the 20,000 Object limit?

    Seems kinda silly to hardcode this. I'm just wondering if we can remove it or hack it out somehow or even use an extension, anyone know of an idea how to do it?

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    what sort of game wud require more than that?

  3. #3
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    nivram's Avatar
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    That 20,000 object limit is per frame, not per game. There is no way to change this.

    Marv
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    Clicker Fusion 2.5 Developer
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    Interested to know what you are trying to do, perhaps there is a more efficient way of doing what you are attempting!

  5. #5
    Clicker

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    DaveC's Avatar
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    if you dynamically load your tiles/sprites etc. you can have a game of unlimited size.. you could make a world so big it would take 10 hours to run across... but having 1 billion tiles all at once would never work, 20,000 object limit is sensible.

  6. #6
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    DaveC took that nail and hit it right on the head with a hammer!

  7. #7
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    If we are talking about non-game applications, there might be reason for breaking the '20,000 Object Limit'.

    A while ago i was making an Application for displaying stock entries in the form of a graph.
    My initial approach was to let the User define a canvas within the Frame, and plot the graph inside this canvas using 'dots of Actives'.
    I had options for how the graph would be displayed, so if a checkbox was ON the 'dots of Actives' woud transfor to Lines connecting the dots ( comprising a line graph ).

    Initially i was working with a data set of about 1000 entries ( spanning across a set number of years ), but there were other graphs that could be toggled on/ off ( displayed alongside the main graph ), requiering another 1000 Objects per graph.

    I soon realized, based on my approach, the 20,000 limit would limit the 'number of data points'/ 'timeframe' my application would be able to display.
    Thinking back on it however, my approach might not have ben optimal and, the Draw Object would maybe have been better for displaying dots/ graphs inside a defined cavas without racking up on the the 'Object Count'.

    I dont think the 20,000 limit is unreasonable though.

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