User Tag List

Results 1 to 6 of 6

Thread: Issue getting a metroid style energy system working

  1. #1
    Clicker Fusion 2.5

    Join Date
    Nov 2015
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Issue getting a metroid style energy system working

    Hello, This is my first post here, so I hope I'm putting it in the right place. Here goes...

    I am making a Metroid Style game. I'm currently working on getting the energy system working, and I found this on the forum http://community.clickteam.com/threads/42018-Metroid-Energy-Meter-Example?highlight=metroid+health+bar which has helped tremendously. Now on to my problem: I am adding basic shapes as character, tanks, etc and just changing it so instead of using the arrows to add tanks, I run over power ups to add them.

    For my character, I initially added just an active object and gave it the platform movement. When I do that everything runs great. However, when I change that to adding the platform movement object, linking it to my character, and setting up movement etc, the collision between my tank no longer adds to the counter. I will try to add the files so you can see what I'm talking about. Bear in mind I'm really new, (I have been using the program for maybe a week). Any help would be greatly appreciated.

    Version with everything working: etanks-v.1.mfa

    Version where I've tried to change the character using the Platform Object: etanks-v0.1alt.mfa

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    King_Cool's Avatar
    Join Date
    Aug 2008
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hmmm
    I did some testing, it seems the when the PMO movement is applied to an Object the 'Collision Event' doesnt work on that Object.
    Even if you ignore the movement controlls of the PMO, and move the Object manually by change of possition, the 'Collision Event' does not work/ trigger.
    The 'Overlap' event workt though, and it can easily be used/ modified to act as a 'Collision Event'

    I think this is a bug, unless someone has an explanation for it

  3. #3
    Clicker Fusion 2.5

    Join Date
    Nov 2015
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I appreciate you taking a look at it. I spent a ton of hours just getting it where it worked at all. As soon as I switched the PMO in, boom it stops working. If anyone else knows a fix for it I'd be eternally grateful

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    King_Cool's Avatar
    Join Date
    Aug 2008
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Like I said you can easily replace 'collision wit object' with 'is overlapping object' and it will work general the same for picking up objects/ powerups. In worst case scenario, if you really need a 'collision event' it's not hard, by some simple code trickery, to create a 'collision event' by using the 'overlap event'.

  5. #5
    Clicker Fusion 2.5

    Join Date
    Nov 2015
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ohh. I'm sorry I must have misread your first comment. I really don't need the collision, I just need it to work I will give it a try when I get home and let you know how it goes. Thank you!

  6. #6
    Clicker Fusion 2.5

    Join Date
    Nov 2015
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just wanted to give you an update, everything works now thank you again for the help.

Similar Threads

  1. Metroid Style Minimap
    By Bugsey in forum The Games Factory 2 - Technical Support
    Replies: 1
    Last Post: 25th June 2008, 11:45 AM
  2. Metroid Energy Meter Example
    By Strider in forum File Archive
    Replies: 4
    Last Post: 24th October 2007, 07:57 PM
  3. Metroid style wall movement
    By Gabriel in forum File Archive
    Replies: 7
    Last Post: 30th August 2006, 04:28 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •