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Thread: HAPPY the Shark released

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Wolftown's Avatar
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    HAPPY the Shark released

    Hy everyone,
    finaly we released our first game and want to share it with you.

    The gameplay is simple, you are a hungry shark who wants to eat eat eat...
    So eat all the smaller fishes and become a great shark but be carefull with the floating mines and blowfishes.

    Gameplay trailer:


    Always open for feedback and comments to the game etc. ,... oh and some ratings in the store would be appreciated

    Play Store Link: https://play.google.com/store/apps/d...udios.FishGame

    Greetings
    Your Wolftownstudios-Team

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Oh and Happy New Year to Everyone!

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Robeez's Avatar
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    Looks like a good way to pass time.

    Some feedback to make things more interesting:
    - The smallest fish is really hard to see.
    - Would be interesting to see different sea creatures doing different things other than just moving from the right to the left. Perhaps the smaller fish try to move away from the Shark. The spikey blowfish starts out small and blows itself larger when the Shark comes closer. Perhaps crab walking on the seafloor and try to cut you when you get low. Just to throw in some ideas.
    - Maybe add in a visible point system how much a fish makes you grow when you eat it. I know the total amount if on the top right but would be cool to see how much something immediately earns you.
    - I see a visible glitch in the far background, you can sometimes see a split in the background rocks.

    Hope this helps!

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    wow, thanks for that detailed feedback!

    - seems like we have to make the smalles fish a bit bigger since a few ppl told me so
    - the idea with the blowing blowfish and especially the crab sounds interesting
    - the idea with the points per eaten fish seems to be a nice feedback to the player, about his points, guess I have to check the forums the next days for a nice solution

    - for the gap in the background, we recognized it in the beta testing phase but were not able to solve this, tried a couple different solutions but it seems to appear by accident :/
    bizarrely you're the first one out of many to mention that

    helped me a lot!
    Greetings Elmar
    Wolftownstudios

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Robeez's Avatar
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    Some other ideas I had:
    - Instead of the mines just floating from the right to the left, what if they get dropped into the water and sink to the bottom.
    - Electric Eel, swims to a location and zaps the area around him, crisping fish.

    Oh and maybe you could do something with seaweed too.

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