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Thread: P3D - a framework for 3D applications

  1. #201
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    schrodinger's Avatar
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    Hello doublecow1!

    From the impressions on the images:
    1) and 3) could be "proximity" glitches due to the no-clipping architecture (this is listed among "limitations" of P3D ),
    there's little we can do aside from growing a bit your player animation (>> collision mask) so that it won't get "so close" to the objects to cause those issues.

    for 2) (texture gaps, another known limitation, but almost totally solved in latest build)
    the best solution would be making a "brown" background (instead of grey) to merge seamlessly with pavement tiles,
    if this is not applicable (you have different pavements not merging good with brown) you could try the "texture bleed" option
    simply adding "X" character in the multi_options string among the alterable strings in the "P3D_engine" object
    See if that makes any improvement

    If this does not help,
    would you mind sending me the .mfa to support(at)lizardking.co?
    So I can doublecheck and maybe find a better solution.


    edit:
    on a second look, the "bed" image seems to have a shorter texture on one side (perhaps!),
    could it be that one of the side (in the "group.data" = textures) has shorter image than the bed structure?

  2. #202
    Clicker Fusion 2.5

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    Quad

    I downloaded it because it looked awesome but it said that I didn't have an effect called quad or something like that downloaded so I checked the folder and there it was, anyway it's messing up how games look and I wanted to know is there a way to fix this or shall I just uninstall and reinstall the files?
    Thank you

  3. #203
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    Hello,
    Quad.fx and Quad.xml files must be placed inside your "effects" subfolder of Clickteam Fusion install path,
    should be something like this in windows:

    C:\Program Files (x86)\Clickteam Fusion Developer 2.5\Effects

    then you need to restart Fusion, if you had it open when you moved the files

    this should do the trick

  4. #204
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    I just thought I'd post something here as I totally forgot all about this until I found a pen drive containing the folder "P3D", then I remembered how bloody awesome the thing was for making those early 3D games that I adore.
    So this morning decided to just do a bit of messing around and I came up with this which I thought I'd show off:



    Of course I'll need to read up about it more if I ever decide to make a full game but manI forgot how fun this was.

  5. #205
    Clicker

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    Looks really cool! Nice work!

  6. #206
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    Quote Originally Posted by Sinclairian View Post
    I just thought I'd post something here as I totally forgot all about this until I found a pen drive containing the folder "P3D", then I remembered how bloody awesome the thing was for making those early 3D games that I adore.
    So this morning decided to just do a bit of messing around and I came up with this which I thought I'd show off:



    Of course I'll need to read up about it more if I ever decide to make a full game but manI forgot how fun this was.
    ahahah thanks Sinclairian
    This indeed looks great thanks to your awesome pixel-art skills,
    still remember how good that other test you made was, page 5 of this thread
    (btw, those issues you mentioned were later fixed in version 1.2)

    I would like to find some time and make few more tests/examples as well,
    i.e. would love making a small 2.5d platformer with "3D twists"

    a bit like Megaman2.5d:
    https://youtu.be/hnVrDHHPnPM?t=3

    or FEZ:
    https://youtu.be/Houl_emUdrk?t=26

  7. #207
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Quote Originally Posted by schrodinger View Post
    ahahah thanks Sinclairian
    This indeed looks great thanks to your awesome pixel-art skills,
    still remember how good that other test you made was, page 5 of this thread
    (btw, those issues you mentioned were later fixed in version 1.2)

    I would like to find some time and make few more tests/examples as well,
    i.e. would love making a small 2.5d platformer with "3D twists"

    a bit like Megaman2.5d:
    https://youtu.be/hnVrDHHPnPM?t=3

    or FEZ:
    https://youtu.be/Houl_emUdrk?t=26
    If you ever need some quick sprites/tiles making up give us a shout as I don't mind out helping

    I do have a question, just wondering if it's possible to make those sprite scenery objects to not look at the camera? Just so they only face one way and one way only (if you get me.)

    Also another question, because I have no idea why it's happening:


    It just started happening that tiles that are above or below will turn transparent if there is something there? I have "H" removed from the string in the P3D object but still it happens. It's weird?

    (Still haven't figured out the transparency thing, but have some GIF's of what I've been currently messing around with!)

  8. #208
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    If you ever need some quick sprites/tiles making up give us a shout as I don't mind out helping
    Too kind!
    I'll try to resist temptation to ask as long as I'll be able to

    Btw, those gifs below look incredibly nice !!
    Wow.
    If/when you'll ever think it's ok for you,
    it would be cool making a little video with collected scenes from user made games I'd upload on p3d.lizardking.co

    I have "H" removed from the string in the P3D object but still it happens. It's weird?
    "H" is for "map" objects (will show transparent objects in the map layer when they are above/below player)

    if you have "O" in the string try removing that,
    "O" toggles 3d object transparency when they are inbetween camera and player
    (say there's a wall between the camera and player, the wall becomes translucent)

    Though from your picture it seems this happens in front of player, so perhaps that's not the reason.
    If the issue persists feel free to send me that gorgeous mfa
    so I can take a deeper look on what might be going on


    Ops, forgot about this:

    I do have a question, just wondering if it's possible to make those sprite scenery objects to not look at the camera? Just so they only face one way and one way only (if you get me.)
    Currently there's not an available "switch" for that, but it can be done with some tweaking.
    If you need it let me know and I'll see which lines need to me modified for that
    (should be a few inside sprites projection groups)

    I remember trying that but thinking the result was too much "cardboard" and so not including that option in the final releases.
    But I've partly included that "cardboard" --> only vertically,
    i.e. see castle example, you can fly with "W", and look down/up with "Q-E"
    when you fly above trees and look down, you'll see them "thin", it's probably what you'd like to have horizontally?
    I've included this "vertical" version because otherwise it would have looked awful
    (try disabling the cardboard effect from castle example, "C" in the string, and fly over a tree + look down.. that feels wrong)

  9. #209
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    The world needs another Fez, since Phil Fish quit the industry (I don't blame him, poor guy). It was such a great mechanic that surely has myriad unexplored avenues still left in it that could blow our minds. And with your technical prowess, you might just be guy to unearth them, schrodinger!

  10. #210
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    ahaha I'm flattered Volnaiskra
    I didn't follow that story very closely, nor played Fez,
    just casually met that title and then watched trailers and bits of longplays in awe,
    Fish clearly had a great "vision" for that game, that's surely a consistent part of the alchemy the game seems to express.

    I would just humbly love to try something along that line,
    for fun and to discover how much good something like that could look with P3D
    *gosh* I'm very tempted,
    holding hands just for last bits of respect surviving towards my other dozen already asphixiating projects ()

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