That is amazing, I may do something with it in the future!
That is amazing, I may do something with it in the future!
@ happygreenfrog:
Ohhhh I did miss your latest update to Q.A. 3D, way cooool!
I particularly liked the dizzying part, great idea
@Lakera:
you got the point - no skyrim!
But as you say, imagination and artistry could led to interesting new gaming "perspectives"
@ jamesnansen (thank you for the idea!)
and everyone interested
we're going to have dynamic light sources:
this is a first draft, made with additional objects
(but I'm probably going to use a qualifier for this: "glowing" will be perfect)
we'll have to use some extra values on static sprites and physical objects for "light_radius" and "light_intensity"
with 4-5 lightsources it's dragging some 3-4 extra fps
but still needs to be properly optimized
I'd say that's bearable for the engine
will surely do for next build
(you may have noticed the light passing through walls - avoiding this would be way more intensive, I fear)
EDIT:
forgot to say (and show) you can also dynamically alter radius and intensity:
![]()
Now, put out an example with vectorized graphics!
Can you use effects btw? They would be great too!
You mean shaders?
You can only apply one shader per object,
so you wouldn't be able to add effects to "3D elements"
(walls, ground) because they are already processed by the Quad
All the rest is effectless, so you could add effects to sprites.
and you could add "global" effect to the layer
(unless you use "screen_zoom" options, that applies Quad to the layer too)
shaders the shaders yes, would be interested to see how backround bloom would behave.
But yeah, thats maybe little complicated.









Hey Schrodinger,
I hate to jump in and ask such a basic P3D question but I need some understanding of how to build my ground. Every night, I read and study more and more of the manual that 3 kids and a wife allow.. I created a "test" mfa file of the P3D as you suggested. I'm trying to create some different ground static sprites, like roads for example. I copied an image of a road, I cloned the "grass" object, edited the "grass" object to become my road. The road's size is set to 64 x 64 with the animation direction down like suggested. The road has all the qualifications and settings as the "grass" object but when I put it in my frame and test it, I don't see the road. Now, I see that the "grass" object has a "3d_grass" object and I'm sure this has everything to do with making the "grass" object 3d viewable, maybe?
P.S. Just so you know, the manual is very well explained and most makes sense of what I read so far. I'm just over a year into 2d fusion, and now a week into 3d fusion and not as experienced yet as veterans, though I work hard to understand. I appreciate you making this schro!
Well I had to just buy to congratulate on such an impressive piece of work! I still finding out things about with this, (although I really shouldn't as I need to finish my work!)
I find some of the platforming to be a little buggy. Pressing right while against a "block" makes you push backwards. Also some of the animations refuse to work sometimes. (Plus weirdly, it's lags/stutters until you've seen all the level, then it runs at 60.)
but other than that it's pretty nifty!
Thought I'd upload a little image of what I've managed to create with it
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Inspiring Sinclairian,
You made that with P3D!!! Cool!