User Tag List

Page 4 of 24 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 231

Thread: P3D - a framework for 3D applications

  1. #31
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Robeez's Avatar
    Join Date
    Dec 2014
    Location
    Netherlands
    Posts
    185
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That is amazing, I may do something with it in the future!

  2. #32
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
    Join Date
    Nov 2014
    Posts
    3,159
    Mentioned
    28 Post(s)
    Tagged
    1 Thread(s)
    @ happygreenfrog:

    Ohhhh I did miss your latest update to Q.A. 3D, way cooool!
    I particularly liked the dizzying part, great idea



    @Lakera:

    you got the point - no skyrim!
    But as you say, imagination and artistry could led to interesting new gaming "perspectives"



    @ jamesnansen (thank you for the idea!)
    and everyone interested

    we're going to have dynamic light sources:




    this is a first draft, made with additional objects
    (but I'm probably going to use a qualifier for this: "glowing" will be perfect)
    we'll have to use some extra values on static sprites and physical objects for "light_radius" and "light_intensity"

    with 4-5 lightsources it's dragging some 3-4 extra fps
    but still needs to be properly optimized
    I'd say that's bearable for the engine
    will surely do for next build


    (you may have noticed the light passing through walls - avoiding this would be way more intensive, I fear)

    EDIT:

    forgot to say (and show) you can also dynamically alter radius and intensity:

    Images attachées Images attachées

  3. #33
    No Products Registered

    Join Date
    Dec 2015
    Posts
    21
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Now, put out an example with vectorized graphics!

    Can you use effects btw? They would be great too!

  4. #34
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
    Join Date
    Nov 2014
    Posts
    3,159
    Mentioned
    28 Post(s)
    Tagged
    1 Thread(s)
    You mean shaders?
    You can only apply one shader per object,
    so you wouldn't be able to add effects to "3D elements"
    (walls, ground) because they are already processed by the Quad

    All the rest is effectless, so you could add effects to sprites.
    and you could add "global" effect to the layer
    (unless you use "screen_zoom" options, that applies Quad to the layer too)

  5. #35
    No Products Registered

    Join Date
    Dec 2015
    Posts
    21
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    shaders the shaders yes, would be interested to see how backround bloom would behave.

    But yeah, thats maybe little complicated.

  6. #36
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

    Join Date
    Dec 2013
    Posts
    19
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by schrodinger View Post

    @ jamesnansen (thank you for the idea!)
    and everyone interested

    we're going to have dynamic light sources:
    Oh wow...it looks beautiful!

  7. #37
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
    Emerson3's Avatar
    Join Date
    Apr 2014
    Location
    Lafayette, Louisiana
    Posts
    721
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Hey Schrodinger,

    I hate to jump in and ask such a basic P3D question but I need some understanding of how to build my ground. Every night, I read and study more and more of the manual that 3 kids and a wife allow. . I created a "test" mfa file of the P3D as you suggested. I'm trying to create some different ground static sprites, like roads for example. I copied an image of a road, I cloned the "grass" object, edited the "grass" object to become my road. The road's size is set to 64 x 64 with the animation direction down like suggested. The road has all the qualifications and settings as the "grass" object but when I put it in my frame and test it, I don't see the road. Now, I see that the "grass" object has a "3d_grass" object and I'm sure this has everything to do with making the "grass" object 3d viewable, maybe?

    P.S. Just so you know, the manual is very well explained and most makes sense of what I read so far. I'm just over a year into 2d fusion, and now a week into 3d fusion and not as experienced yet as veterans, though I work hard to understand. I appreciate you making this schro!

  8. #38
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by schrodinger View Post
    @ happygreenfrog:

    Ohhhh I did miss your latest update to Q.A. 3D, way cooool!
    I particularly liked the dizzying part, great idea



    @Lakera:

    you got the point - no skyrim!
    But as you say, imagination and artistry could led to interesting new gaming "perspectives"



    @ jamesnansen (thank you for the idea!)
    and everyone interested

    we're going to have dynamic light sources:




    this is a first draft, made with additional objects
    (but I'm probably going to use a qualifier for this: "glowing" will be perfect)
    we'll have to use some extra values on static sprites and physical objects for "light_radius" and "light_intensity"

    with 4-5 lightsources it's dragging some 3-4 extra fps
    but still needs to be properly optimized
    I'd say that's bearable for the engine
    will surely do for next build


    (you may have noticed the light passing through walls - avoiding this would be way more intensive, I fear)

    EDIT:

    forgot to say (and show) you can also dynamically alter radius and intensity:

    Wow, that's neat!

  9. #39
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Sinclairian's Avatar
    Join Date
    Aug 2012
    Posts
    60
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Well I had to just buy to congratulate on such an impressive piece of work! I still finding out things about with this, (although I really shouldn't as I need to finish my work!)

    I find some of the platforming to be a little buggy. Pressing right while against a "block" makes you push backwards. Also some of the animations refuse to work sometimes. (Plus weirdly, it's lags/stutters until you've seen all the level, then it runs at 60.)

    but other than that it's pretty nifty!

    Thought I'd upload a little image of what I've managed to create with it

  10. #40
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
    Emerson3's Avatar
    Join Date
    Apr 2014
    Location
    Lafayette, Louisiana
    Posts
    721
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Inspiring Sinclairian,

    You made that with P3D!!! Cool!

Page 4 of 24 FirstFirst ... 2 3 4 5 6 14 ... LastLast

Similar Threads

  1. Starling framework
    By MEHRDAD in forum SWF/Flash Export Module Version 2.0
    Replies: 2
    Last Post: 7th December 2012, 07:30 AM
  2. .net Framework Min Requirements
    By Zeussy in forum Install Creator and Patch Maker
    Replies: 2
    Last Post: 10th March 2011, 06:34 AM
  3. For developers: ObjectSelection Framework
    By Anders in forum Extension Development
    Replies: 7
    Last Post: 1st December 2010, 10:35 PM
  4. Installer framework 3.5
    By pl in forum Install Creator and Patch Maker
    Replies: 11
    Last Post: 1st September 2010, 09:43 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •