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Thread: P3D - a framework for 3D applications

  1. #41
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Robeez's Avatar
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    Paper Mario anyone?

  2. #42
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    I created a "test" mfa file of the P3D as you suggested. I'm trying to create some different ground static sprites, like roads for example. I copied an image of a road, I cloned the "grass" object, edited the "grass" object to become my road. The road's size is set to 64 x 64 with the animation direction down like suggested. The road has all the qualifications and settings as the "grass" object but when I put it in my frame and test it, I don't see the road. Now, I see that the "grass" object has a "3d_grass" object and I'm sure this has everything to do with making the "grass" object 3d viewable, maybe?

    Hey Emerson,
    I hope you're having fun with the engine

    ...well, beside this little annoyance!

    3D objects are made with 2 active objects:
    one being the "map" tile (qualifier= group. 3D)
    the other being the "texture bank" (qualifier= group. data)

    From what you say, I would make sure that:
    1) the "map" element has the correct "texture bank" name referenced in my_model string
    (must be the object name of texture bank, the one you can set by right-clicking- "rename" the object in frame editor)
    2) the hot spot for your road in the "texture bank" element is placed in the bottom left corner

    if you already checked this, or this doesn't work,
    feel free to send me your .mfa --> support@lizardking.co

    I'll check out and see what may have gone wrong!

  3. #43
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Quote Originally Posted by Sinclairian View Post
    Well I had to just buy to congratulate on such an impressive piece of work! I still finding out things about with this, (although I really shouldn't as I need to finish my work!)

    I find some of the platforming to be a little buggy. Pressing right while against a "block" makes you push backwards. Also some of the animations refuse to work sometimes. (Plus weirdly, it's lags/stutters until you've seen all the level, then it runs at 60.)

    but other than that it's pretty nifty!

    Thought I'd upload a little image of what I've managed to create with it
    Thank you Sinclairian!

    You're absolutely right about the issues and thank you for spotting those out!
    I'm very active on this project and it's still in its 1.0 stage -
    so it's likely to grow/be fixed in the future basing on your valuable suggestions guys

    I'll be working on some animation system soon, btw,
    I was thinking dedicate a value for that but wasn't sure if this would have been less intuitive
    (but prbably more solid)
    we'll see!

    Aaand..... wow, it's beautiful!
    Amazing to see how talented graphic designers may use your tool, I feel moved

  4. #44
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    "the "map" element has the correct "texture bank" name referenced in my_model string
    (must be the object name of texture bank, the one you can set by right-clicking- "rename" the object in frame editor)."

    This is the problem!

    Dude, this was probably the best Christmas present I received. Can't wait to create!

  5. #45
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Sinclairian's Avatar
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    Quote Originally Posted by schrodinger View Post
    Thank you Sinclairian!

    You're absolutely right about the issues and thank you for spotting those out!
    I'm very active on this project and it's still in its 1.0 stage -
    so it's likely to grow/be fixed in the future basing on your valuable suggestions guys

    I'll be working on some animation system soon, btw,
    I was thinking dedicate a value for that but wasn't sure if this would have been less intuitive
    (but prbably more solid)
    we'll see!

    Aaand..... wow, it's beautiful!
    Amazing to see how talented graphic designers may use your tool, I feel moved
    It's very amazing little thing, I've been having fun stress testing it! It's great for making those old retro "first attempt at 3D" games much like Starfox and Virtual Racing. I would love to make a 2D platformer but with-in a 3D world, or perhaps a FPS Rogue Like with this little tool, however once it's a little more stable.

    Also I do have a question, is there a way to disable directions in the 8-directional movement? So it's just left and right?

    Keep it up, I can't wait for an update! Even though I'm now transferring to an actual 3D development software, this is much much more fun and amazing!
    -Joel

  6. #46
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Thanks I'll keep up improving this!

    Also I do have a question, is there a way to disable directions in the 8-directional movement? So it's just left and right?
    Not in a "elegant-builtin" way,
    but very roughly, you can locate the "custom movements" group
    and inactivate lines:

    595 & 596

    599 to--> 602

    should do the trick!

    (if you have moved something and line numbers doesn't match, it's the move up/down etc. events under the "8 directional movement" subgroup of "custom movements")

  7. #47
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Just a couple quick news:

    Quote Originally Posted by Zonacas View Post
    schrodinger

    Would it be possible to make an top view as in the GTA 2 game?
    Zonacas,

    sorry it took me a while because I didn't have fitting textures nor sprites available
    here's an example of something along that line:



    (actually, for top view, I should have better used another "top-view" car-sprite, but just a quick test..)


    Aaaand, very good news for P3D users,
    seems like Butterfingers found a great solution to avoid fading transparency
    (and open to new possible "fogging" colors!)

    http://community.clickteam.com/threads/95658-Doom-Wolfenstein-Style-Game-%28made-with-P3D%29?p=682999&viewfull=1#post682999


    Thanks for your interest guys!

  8. #48
    Clicker

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    STAHP IT.

    You're giving me more reason to buy it :P. I'm chomping at the bits, but have to wait a few paychecks :P.

  9. #49
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    Wow! Looks like you could make GTA 3 as well!

  10. #50
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    Schrodinger i'll set up a paypal account ASAP and buy this so I can give some feedback (who doesn't have paypal in the current age ). Congrats on the actual release, btw

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