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Thread: How to avoid audio ducking of samples?

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    King_Cool's Avatar
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    Storsorgen, not sure if this is a viable solutions but...

    Your mentioning that "volume" lowers of Audio Channel 32 when there are alot of other Audio playing.
    How about instead of playing the sound/ music on 'Audio Channel 32', play it through a sound capable Object like DirectX?

  2. #12
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Hello King_Cool, I tried doing it through DirectX but that didn't work either. Maybe it's a issue of the OS and not Clickteam Fusion itself?

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    King_Cool's Avatar
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    If you have an example i, and possible others, could check if the issue persists on our end

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