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Thread: Active object controls and movement bugging out.

  1. #1
    Clicker Fusion 2.5
    MaynardStaly's Avatar
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    Active object controls and movement bugging out.

    Hi guys, I'm having a random new problem, a few bugs of late but majorly it with the controls to active objects.
    1. The actives for some reason only go up and left when in 8 directions. They're set to 8 dirs.
    2. When changing a multiple movement, I occasionally get bugged out and see actives plummet off screen during path movements or just not work. I have tried re-installing/re-registering but it hasn't worked.
    Anybody encountered anything like this before?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
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    I can recall having problems with up+left keys,
    if I'm not mistaken, something like:

    - prepare an active with builtin 8 dir movement

    - upon pressing "spacebar"
    >>> launch "active1" in "active" direction

    bugs out when moving up-left (player doesn't shoot)
    don't know if this may be related


    Multiple movements may have occasionally given the impression of bugging,
    but can't recall for sure if I found a workaround, or if I found my own mistake

  3. #3
    Clicker Fusion 2.5
    MaynardStaly's Avatar
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    If I give you this quick example,

    can you see if it works for you? Press W A S D for and mouse wheel up and down to select character through global value. For me the selected characters only move up and left alone.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    King_Cool's Avatar
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    This is the problem.
    Your are ALLWAYS setting the Movement Type, which triggers this behaviour.
    Bug or not, it is easily circumvented by adding the Condition 'Only one action when event loops'.

    I also noted both your Object Pairs ( Shadow and Sprite ) have movements, in case this was not inteded.

    I would also suggest stop using Global Events and Behaviour Events, but you dont have to follow the advice.
    These are features of Fusion and your free to use them to your hearts content.
    Reason im suggesting this is youll eventually have better controll and abetter overview of things if everything is in the Main Event list.
    Attached files Attached files

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
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    I too confirm the issue, and quote all what King_Cool says above ^

    better switching movements only in specific situations,
    always -> setting movements will bug out
    (could be considered a bug, may be due to Fusion's timings with builtin movements - but anyway there should be no need to do that)


    This is the issue I was mentioning btw:
    top_left_bug.mfa
    can you shoot while moving up-left?
    Not a big deal, and works fine with "fire 1 pressed", but anyway, it's there...

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    King_Cool's Avatar
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    If you manually set the Direction and then Launch Object, it will work.
    So it seems its a problem with the Movement, as opposed to being directly related to the Direction.

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