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Thread: Experiencing worse performance in Fusion 2.5 over MMF2

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    I think that the latest beta versions made the "keep screen ratio" option work with normal fullscreen, if I recall correctly, so long as you had "resize display to fill window size" checked... or maybe that was something else related to fullscreen? Point being, I think I recall hearing that it worked a bit better with the new beta builds.

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    That might be it. I do have the latest beta version installed and I have the "resize display to fill windows size" checked along with "keep screen ration" and fullscreen mode. And it seems to work nicely.

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    Quote Originally Posted by UltimateWalrus View Post
    You can always try using my Ultimate Fullscreen extension :] It scales your game to native resolution keeping aspect ratio correct. Also, make sure you remember to set "Border color" in your Application settings, under Window. For most games you'll probably want it to be black instead of the default white.

    As for performance, I've mostly noticed that Fusion 2.5 performs better than previous versions, especially pre-HWA versions. I'm guessing your refactoring may have had something to do with the slowdown, but if you can find an MMF2 file that runs faster in MMF2 than it does when imported to Fusion 2.5, I would send it to Clickteam through the bugbox feature.
    I originally started with the Ultimate Fullscreen Object, but that made the game slow down a LOT in Fusion 2.5. It works fantastic in MMF2, but UFS made my Fusion 2.5 file slow down bad, so I had to remove it

    EDIT: I tried looking for Ultimate Fullscreen Object, to try it in my project again, but it's not in the Objects Extension Manager list anywhere. At least not in the latest Beta version R285.1

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    Quote Originally Posted by Decal View Post
    That might be it. I do have the latest beta version installed and I have the "resize display to fill windows size" checked along with "keep screen ration" and fullscreen mode. And it seems to work nicely.
    This displays everything at the right size for me, and in fullscreen, but the sprites have a weird, shimmery, blurry thing going on with them when it goes fullscreen. I made sure to leave antialiasing unchecked, so that it'd display nice and pixely crisp, but it doesen't work properly for me still.

    EDIT: I have noticed that disabling the debugger increases performance. The framerate still sometimes goes down to 54 fps for a split second every so often, but not as frequently as it was doing.

  5. #15
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    The Fusion 2.5 product owners lounge hasn't been updated in 2 years... where is the latest beta? I'd like to know if the example I posted works on anyone else's copy of Fusion? Again, I can make the game display correctly in the native resolution, scaling the screen to the users desktop size, but I can't make it work in "real" full screen mode. (option 4 in my example)

  6. #16
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    It's in "Support Forums" then in "Product Owner's Lounge", followed by "Fusion 2.5" then click on the stickied thread called "Download Links". You can get the latest beta version from there. Make sure you're logged into your account, otherwise the "Product Owner's Lounge" section won't be visible.

  7. #17
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Quote Originally Posted by DaveC View Post
    The Fusion 2.5 product owners lounge hasn't been updated in 2 years... where is the latest beta? I'd like to know if the example I posted works on anyone else's copy of Fusion? Again, I can make the game display correctly in the native resolution, scaling the screen to the users desktop size, but I can't make it work in "real" full screen mode. (option 4 in my example)
    Yves only edits the post called "Download links" so the date of the last post won't change. So to see if there is any new versions you need to manually visit that post and look at the latest beta version. Right now it is version 285.1

    http://community.clickteam.com/threads/84521-Download-links

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    Quote Originally Posted by Enchantainment View Post
    This displays everything at the right size for me, and in fullscreen, but the sprites have a weird, shimmery, blurry thing going on with them when it goes fullscreen. I made sure to leave antialiasing unchecked, so that it'd display nice and pixely crisp, but it doesen't work properly for me still.

    EDIT: I have noticed that disabling the debugger increases performance. The framerate still sometimes goes down to 54 fps for a split second every so often, but not as frequently as it was doing.
    To me it doesn't look that blurry for me with the fullscreen option. Besides the fact that it runs at a lower resolution. With antialiasing it will look a little blurry.
    To me the framerate stays between 59 and 60 constantly and only goes below 59 fps when I change to or from fullscreen mode. That's when the FPS goes way down for a second and up again. I'm testing this with the exampke DaveC posted. So it is just a small frame with one quick backdrop object.

  9. #19
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    The framerate stays constantly between 59-60fps in fullscreen, but the sprites seem to getting their pixels moved around a bit. For example, a sprite that should have 2 pixels width on each edge, only has 1 pixel width on one side etc, and when it's scrolling the sprites seem to have a weird "shimmer" to them. Anti aliasing is not checked on the sprites, or in the game's settings, so there's no anti aliasing going on. Not sure what to do about it.

  10. #20
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    Quote Originally Posted by Enchantainment View Post
    This displays everything at the right size for me, and in fullscreen, but the sprites have a weird, shimmery, blurry thing going on with them when it goes fullscreen. I made sure to leave antialiasing unchecked, so that it'd display nice and pixely crisp, but it doesen't work properly for me still.

    EDIT: I have noticed that disabling the debugger increases performance. The framerate still sometimes goes down to 54 fps for a split second every so often, but not as frequently as it was doing.
    I thought I told you that the debugger was a huge source of lag a while ago, even more so in CF2.5 from what I remember. As a general rule of thumb, in MMF2 and CF2.5 do NOT use the debugger for testing performance. It WILL affect the results, a LOT.

    As for the fullscreen issue, that's because the computer changes resolution with "real" fullscreen, which means that there isn't really anything you can do to prevent the blurriness other than hope that your computer is set up to scale it better than how it's doing so... wait, what resolution are you using for your game, and what resolution is your monitor? It could be that it's actually the LACK of anti-aliasing that's causing the issue you're describing, if the issue is what I think it is...

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