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Thread: Experiencing worse performance in Fusion 2.5 over MMF2

  1. #41
    Clicker

    Fusion 2.5 Developer
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    J3sseM's Avatar
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    The new beta has "fit inside" option which is amazing, at least in Windowed mode.

    If only the performance was smooth 60fps there would be no reason for the real fullscreen at all.
    My Radeon 6870 can keep a smooth framerate, but for example my GTX 780 has those spikes dropping to 54fps and back. No idea why, obviously it has nothing to to how powerful the card is.

  2. #42
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Hold on... NVidia cards? Again they're causing issues? First they caused issues with shaders (which they are still doing I think), and now they might be causing issues with performance?

  3. #43
    Clicker

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    I've tried combining UFS with Window Control + 100 other potential ways to make it work.. but it's no good.. I just wish there was a way to enter full screen mode in the users current resolution, is that a thing? I play games on my PC in 1920x1080 which is my desktop resolution - those games enter "full screen mode" at 1920x1080 resolution -- so Fusion needs to be able to enter full screen mode in the current resolution instead of trying to determine a resolution by the applications window size. Maybe then the "fit inside" would work in full screen mode.

  4. #44
    Clicker Fusion 2.5 DeveloperiOS Export ModuleMac Export Module
    Enchantainment's Avatar
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    Yeah, I've been trying to get the performance to work better for ages, but I've not got it working 100%. Like I said before, whenever I've made a PC game in MMF2, it's run 60 fps flawlessly. Fusion 2.5 seems to like dropping to 54 fps at random times, and I can't seem to figure out why it's doing it at all.

    I'd love to be able to just set Ultimate Fullscreen Object at the start, then that's it, just like I use to do in MMF2. Instead I'm spending weeks figuring out why the performance just seems to be hit and miss.

  5. #45
    Clicker

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    Performance isn't biggest of our worries. If you're using shaders you might be doomed as some of the Nvidia cards are having huge problems with some of the shaders. Basically rendering your game unplayable:
    http://community.clickteam.com/threads/95775-Shaders-looks-different-(bug)-on-two-different-computers/page5

    I'm seriously considering trying Construct 2 by now, this has gotten zero attention from the Clickteam. It might be Nvidia related, but it should be in CT's interest to contact them and sort this out.

    I've been developing my main project "The Human Gallery" for quite a some time, but I've been forced to take break after break due all the weird glitches and bugs. I think I started the project almost a year ago!
    I'm not blaming CT about the shader bug, so please don't get me wrong, just the lack of support or interest to do anything about this.

    I'd love to stick with CT and Fusion though!

  6. #46
    Clicker Fusion 2.5 Developer
    PBarwick's Avatar
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    I understand that CT is a small company and resources are limited, but maintaining a high level of quality communication with your users is so important for sustaining a committed and passionate userbase.

    We frequently have very long periods of radio silence from CT about:
    - status of next beta builds
    - what they are even working on (this communication is often cryptic at best)
    - recognition of support problems like this
    - status of larger projects (mac editor, F3)

    As I say, we appreciate you are a small unit, but a little transparency goes a long way towards making us understand things from your perspective and want to stick with you long term.

  7. #47
    Clicker Fusion 2.5Fusion 2.5+ DLC
    casleziro's Avatar
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    PBarwick hit the nail on the head. Communication is something CT is very weak in.

  8. #48
    Clicker Fusion 2.5 DeveloperiOS Export ModuleMac Export Module
    Enchantainment's Avatar
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    It does concern me that there's a lot of silence on these issues. Construct 2 was created by 2 people (if I recall correctly). Ashley, one of the creators is VERY active on the forums, and he's always answering questions. He's helped me out with things in the past.

    I've also noticed that you get responses from the community in general, MUCH quicker on Scrria's forums. The only issue I have with Construct 2, is that the engine is based on HTML5. You can still export your game to run as a Windows, Mac and Linux applications, but you're essentially playing the game in a web browser. You can't tell though, as it just looks like an application.

    This is where Clickteam have an advantage. Unless Construct 2 (and Construct 3 when that comes out) get PS4, Xbox One exporters etc, then Fusion will have an upper hand in which engine you decide to make your games with, because of the range of platforms you can potentially get your game on.

  9. #49
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    I cannot answer your queries as I don't work on the core products. I will say that with the greatest of respect, it has only been a few days, including a weekend, and you've caught us at a time where several of the devs have taken time out for a week to work on Fusion 3 and so aren't around to answer questions. In addition you're posting things which are bugs on the most part, into the forum rather than our bug tracker system. Trawling through fora is time consuming and it's all too easy to miss things. The bug tracker notifies the relevant dev(s) instantly via email and keeps everything in one place. I'm sure you can appreciate that we're trying to minimise administration time for our devs to maximise their development time with measures like this and some which will be introduced in the near future.

    Please can you post some bugs with basic example mfa files to show your issues so that we can get back to you in a timely manner.

    Thanks

  10. #50
    Clicker Fusion 2.5 DeveloperiOS Export ModuleMac Export Module
    Enchantainment's Avatar
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    Hi Simon I posted an MFA file in the bug tracker a few weeks ago. One of the issues I managed to work out for my own (the rolling ball getting stuck on surfaces for no reason), but I've yet to correct the framerate issues.

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