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Thread: Physics Joints Crashing Game

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    Physics Joints Crashing Game

    I'm working on a game that has a couple levels that use Physics Joints. Whenever you die it restarts the frame, this works fine in every level except the ones with Physics Joints. From testing and looking at the crash reports in Xcode the crashes clearly come when the Joint Objects are destroyed. If I set them to be destroyed in the level for example the game will crash. This problem is only happening on iOS for me, is there a way to Destroy Joints without the game crashing, and why is that happening in the first place, am I missing a setting somewhere?

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    I've had problem with the rope physics object in the Ios Development as well.
    When I tried to create them in frame at a certain time, at the time of creation it would crash my game . It did kind of work when I just put it out of frame and than moved it in frame when I needed it.



    My suggestion is maybe instead of destroying the joint objects, maybe set them to a certain position out of frame and implement code as if they were destroyed.. not the best advice but sometimes you got to get creative when working with other people already coded programming.


    side note. If you do try this way, make sure you have the check box on the physics object that says "do not destroy the object if its to far from frame".

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    I wasn't able to fix the problem directly with the actual Joint object, but I was able to work around it. I removed all the Joint objects and made the objects connect with the joint option in the object properties. So it was a little limiting but I was able to get it so it wouldn't crash that way and got it pretty close to how it was before.

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