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Thread: What causes a bad object?

  1. #1
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    What causes a bad object?

    I had some objects in my game replaced with bad objects, that was pretty scary, i had to remove them all to get the game working again.
    so, my question is, how does it happen? is it anything specific? or is it random?

    edit: i saved my game when i removed the bad objects, and guess what, it crashes.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    So you're saying removing the objects didn't help, so they weren't the problem?

    I am not sure what you mean by "bad objects" I think specifics may help us help you.

    In any case, I have crashed the software some times, but usually that is because I run loops within' loops, by misstake. So, bad code..

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    This has been dealt in the forum before,
    so searching could probably pop out some relevant info,
    though a 100% complete answer on every possible cause don't probably exist

    see this couple very recent threads:

    http://community.clickteam.com/threads/95882-Do-Bad-Objects-Objects-that-won-t-delete-from-the-library-cause-any-serious-issues?highlight=bad+objects

    http://community.clickteam.com/threads/95932-What-exactly-is-a-quot-bad-object-quot-and-the-effects-of-it?highlight=bad+objects

    Swiff: if you never encountered a bad object you're likely coding in the right way (and maybe you're also a bit lucky )

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