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Thread: Problems with Physics Rope and iOS 9.2.1

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    Problems with Physics Rope and iOS 9.2.1

    Just when I thought I was out of the woods with issues with iOS and Physics after the Joints issue, I have a new problem since I've tested the game on devices running the latest ios software update (9.2.1).

    The game will create a rope as you run with a an active object attached to the bottom so the player can jump and attach himself to it. This all worked fine in previous versions of iOS, but now on occasion the game will crash the moment the game tells itself to create a rope. It doesn't happen everytime, probably about 30-40% of the time. This is an image of the crash report from xcode when it happens, always on that line about lineardamping. I'm not exactly an expert coder so if anyone knows what may be causing this, that would be awesome.

    Screen Shot 2016-02-13 at 6.24.jpg

    Another problem with the ropes since this software update that's a little more rare but does happen a decent amount is sometimes a rope will be stuck in place, so it will stop swinging and just stay static in the air. I'll keep trying some different things and let you know if I figure something out incase anyone else is having this problem.

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    That picture came in really small, he's a larger version

    http://i.imgur.com/ZrKGxTz.png

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    Just a follow up, I believe I found a fix for the crashing in case for some reason anyone else ever runs into this problem. By removing the line of code highlighted red in that picture in xcode, it gets rid of the crashing.

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