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Thread: Physics - Race Car movement

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    DjKarp's Avatar
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    Question Physics - Race Car movement

    Hello.
    Help with problem - Physics - Race Car movement
    I can't change the maximum speed in the game.
    Method
    Code:
    >>Set Speed to ...
    - does not work

    The speed will still be the same as what is asked in the plugin settings Race Car movement.

    Where could be the problem?

    PS: need support for HTML5 and Flash, so the Race Car movement 2 is not suitable.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    "speed" is the current speed the object has,
    so if you set it once, it will be different for just one frame
    and then accelerate back to max speed
    (which is oddly the same "speed" parameter, it would seem, as you can't apparently set max-speed parameter for physics race car)

    you could try like this:

    always >>> set speed to alt.val. A of "car"

    change speed >> set alt. val. A to something

    (but then you'll have to create your own acceleration/deceleration codes,
    like while key pressed + val.a < max_speed --> add (acceleration) to alt. val A)

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
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    Yes. I did, too, but there's another problem. The object then go back .
    Tried to do a speed value less than zero when you press the back button, but it doesn't work.
    Has anyone else any thoughts on this?

  4. #4
    Clicker

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    DaveC's Avatar
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  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
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    WOW! This is really amazing work! Thank you!

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