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Thread: Another AGBO help request - this one may be pretty tough - or simple

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Another AGBO help request - this one may be pretty tough - or simple

    exampleImage2.jpg

    The question is two fold:

    1. i want to remove one color, then a short pause, then remove another color and pause, then another color...
    2. after all the connected objects are removed - THEN collapse down, THEN refill the now voided areas

    Note: The grey bricks are random colors, just not connected.

    I can't seem to make this work - any help would be great. Thanks!

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    Update: I figured out my mistake (yet again) and now i can clear each color and pause between, but this has an unexpected negative side-effect. When i do this, crossed systems are broken - even though all the pieces are the same type, it clears horizontal first, then vertical. this really takes away from the game play.

    The Help file has some confusing things to say about this:

    This action is only useful if you use more search for connected features of AGBO just after each other. If you for example search for both horizontal and vertical connected lines and your game would come across something like this:
    x
    x x x
    x
    x
    If you then put a brick in the middle of the cross so it looks like this:
    x
    x x x x
    x
    x
    Try imagine what would happen if you first search for horizontal and then vertical connected bricks. If you delete the bricks as they are found, you would end up with this board because you search for horizontal lines first.
    x
    x
    x
    This is where the idea of "Mark brick as used" comes in handy. That way you can tell AGBO that you allready used that brick in an older search. You don't have to delete the bricks as you can use the "Delete marked bricks" later. Marking bricks is also usefull because it makes AGBO ignore them when you loop though them. Else you would get the same brick twice in the example above, as the middle brick is part of both connected systems.

    This is the manual way of marking bricks. Here you give an X and Y coordinate and it marks the bricks. In the "On found connected/brick" submenu, there are two actions to mark bricks as well. Mark all connected as used and Mark current brick as used.

    ----------------------------------------------------

    Sorry the pasted help info doesn't display right but it seems to suggest that crossed patterns are bad - "you would get the same brick twice in the example above, as the middle brick is part of both connected systems." but this is what i want... i want to clear the intersecting systems as if they are one system.

    This is the last piece of the puzzle to get this game working and I really hope someone (Anders?) might be able to say if it is possible.

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