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Thread: Android 6.0 Marshmallow update ?

  1. #11
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    Fernando's Avatar
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    oh good you mention, the only value that define the which devices to run is the min target that is important for you to set to the minimum target that will run your games, for example if your games is to heavy is not good idea to set this to 2.3.1 since those devices were a little bit slow and with less memory.

    so anything t you set there depends on the characteristics of your games.

    to build use min api 17 to above, 17 is minimum for ouya, 18 minimum for amazon fire tv and minimum 19 is android tv you with these premise you may build I always recommend to use the latest api , in our case until new editor api 22, don't forget to also have api 10 for google services lib.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  2. #12
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Mystr's Avatar
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    Hmmm, bad news, I rebuilt my app with Target 5.1.1 (as I can not choose higher) with CF 2.5 v285.1 and the last beta of Android exporter but it still doesn't work. I'm sending you my mfa in a private message since this is my professional project I don't want the code to be public.

    I really don't understand what's wrong, I noticed one on the app I previously submitted on Google Play Store worked on Android 6.0. I made my test on my father's phone Lg G4.

    So this game made in 2014 with MMF2 works fine
    https://play.google.com/store/apps/d...or.footballcup

    but my more recent apps don't
    https://play.google.com/store/apps/d...or.mybananapp1

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    It's so hard to determine (for me) to figure out what value to put in the minimum Android version. If you don't have a device that you can test on. I always put the minimum Android version to the OS of my devices I'm testing on. Then I set the Target version to max. Example, one of my devices is Android version 4.4.2,.so I set the value in Fusion (minimum Android version) to 4.2 and the Target version to 5.1. I'm sure some of my apps will run on a lower minimum Android version, but I'm afraid to set it lower since I can't test the game on those devices.

    Fernendo, is this the right way of setting this up? It's really confusing to me.

  4. #14
    Clickteam Clickteam
    Fernando's Avatar
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    Quote Originally Posted by Mystr View Post
    Hmmm, bad news, I rebuilt my app with Target 5.1.1 (as I can not choose higher) with CF 2.5 v285.1 and the last beta of Android exporter but it still doesn't work. I'm sending you my mfa in a private message since this is my professional project I don't want the code to be public.

    I really don't understand what's wrong, I noticed one on the app I previously submitted on Google Play Store worked on Android 6.0. I made my test on my father's phone Lg G4.

    So this game made in 2014 with MMF2 works fine
    https://play.google.com/store/apps/d...or.footballcup

    but my more recent apps don't
    https://play.google.com/store/apps/d...or.mybananapp1
    is difficult to know what you are doing there, but I can not even try your application since is not compatible with my devices.


    Attachment 19380
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Mystr, I can't install the second game. https://play.google.com/store/apps/d...or.mybananapp1
    It says my device is not compatible. I'm using a Kindle Fire HD. Something must be wrong with your settings??

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Quote Originally Posted by Fernando View Post
    is difficult to know what you are doing there, but I can not even try your application since is not compatible with my devices.


    Attachment 19380
    @Fernando: I can not go to the attachment ("Invalid Attachment specified. If you followed a valid link, please notify the administrator")

    @KLiK-iT: The application called myBananapp is only compatible on Smartphones not on tablets.

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    fantasio, thank. I guess I didn't see that.

  8. #18
    Clickteam Clickteam
    Fernando's Avatar
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    Quote Originally Posted by fantasio View Post
    @Fernando: I can not go to the attachment ("Invalid Attachment specified. If you followed a valid link, please notify the administrator")

    @KLiK-iT: The application called myBananapp is only compatible on Smartphones not on tablets.
    mm, about phones and tablets, not true is not compatible with Samsung note 3 neo which is a phone that is the image attachment, sometime the forum make funny of me, but here is the image again.


    Bananaapp.jpg
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  9. #19
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Mystr's Avatar
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    Ok, comming back from all the work and the research. My problem is not solved yet but I have new elements, I am gonna make a new topic about it.

    It seems that there is a problem with the Webview object in Android 6 (Marshmallow). Even with the right permissions checked (namely ACCES FINE LOCATION, ACCES COARSE LOCATION and INTERNET) I can not run my apps on my Lg G4's father.

    As the phone belongs to my father, I don't have acces to it as he lives in an other city. I downloaded an emulator but it wasn't representative enough, it crashes when I set an OpenGL ES higher than 1.1.

    So, for most of you if the app doesn't work :

    - Check the Sdk Target
    - Check the permissions that go with your objects/actions
    - The OpenGL ES can be higher than 1.1 on real Android 6 devices
    - There may be a problem with webview object

  10. #20
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    Fernando's Avatar
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    https://www.dropbox.com/s/xxufrf81on...View2.dat?dl=0

    Try to use this version copy as it inside data/runtime/android build and let meknow if this does not fix your.
    problem can you collect and send me a log to see what is causing this. I tested last week in a nexus 7.

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