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Thread: How to properly fullscreen a game?

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    Clicker Fusion 2.5 (Steam)
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    How to properly fullscreen a game?

    Hi!

    I'm new to Fusion 2.5 and I'm working a a practicing game. And I just can't figure out how to make my game in a good fullscreen.
    I mean, the actual window size is 800x600 and I've ticked the "change resolution" option. But my game is all stretched and it looks bad.

    All the tutorials I found wouldn't help. There must be something I'm doing wrong here.

    I need help
    thx

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    This may sting you in your arse a bit. Y'see, CTF has a funny way of stretching the game out, and to my knowledge, there isn't a better way but to set a higher resolution. If you want, you can have it keep the aspect ratio, but that isn't full fullscreen.

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    Clicker Fusion 2.5 (Steam)
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    Well, I don't need to stick to 800x600.
    Knowing that today most people own widescreen monitor. If I set it to a widescreen resolution would there be a way to make it look good? Not only for my screen but for most people screen?

  4. #4
    Clicker Fusion 2.5
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    JimJam's Avatar
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    The Ultimate Fullscreen extension is pretty great for maintaing good fullscreen pixel fidelity.

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    Except UFS does not use real fullscreen but windowed fullscreen.

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    Yes, unfortunately Fusion 2.5 doesen't do "Real" Fullscreen very well, for pixel art at least. It ends up distorting pixels, when it shouldn't be stretching them at all etc. The only workaround, like JimJam said, is to use the Ultimate Fullscreen Object. This will make your game use what's known as Windowed Fullscreen, making it fit any screen size, displaying pixel perfectly. It can add black bars to fill up any off screen space that is a different aspect ratio also, so it's got you covered for different screen sizes.

    Your game will still cover the user's screen, like real fullscreen, but it's actually running windowed. Don't lose sleep over it though, just go ahead and roll with it :P

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    Ultimate fullscreen works fine. dont worry about that little queue of people ready to tell you, "its not real".... sigh!

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    Clicker Fusion 2.5 (Steam)
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    Quote Originally Posted by Enchantainment View Post
    Yes, unfortunately Fusion 2.5 doesen't do "Real" Fullscreen very well, for pixel art at least. It ends up distorting pixels, when it shouldn't be stretching them at all etc. The only workaround, like JimJam said, is to use the Ultimate Fullscreen Object. This will make your game use what's known as Windowed Fullscreen, making it fit any screen size, displaying pixel perfectly. It can add black bars to fill up any off screen space that is a different aspect ratio also, so it's got you covered for different screen sizes.

    Your game will still cover the user's screen, like real fullscreen, but it's actually running windowed. Don't lose sleep over it though, just go ahead and roll with it :P

    Alright, thanks.
    Where can I find this? I didn't see it on the store.

    Edit: Oh and when I tick the "keep the aspect ratio" option. What's the number? By default it says 8 but what is it? How to define that number?
    Thanks!

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    Just click the link in my sig, then click the wrench monolith, then click "Ultimate Fullscreen"

  10. #10
    Clicker Fusion 2.5 (Steam)
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    Thank you! I'll try it tonight!

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