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Thread: Audio Sample Problem At Start Of Frame

  1. #1
    Clicker Fusion 2.5

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    Question Audio Sample Problem At Start Of Frame

    Hi!

    I have an audio sample playing when my character collides with an object. But on each New frame, the first time the sample should play, it cuts in at the middle of the sample as if the sample is not loaded yet. After I have taken the first Object the sound Plays as normal for all the Next Objects I take. I also have an sample for the jump. Is there an load issue? Or an issue With playing two samples at once?


    Thanks!


    Osk

  2. #2
    Clickteam Clickteam
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    Can you upload an MFA that demonstrates this issue?

    Did you set your application properties to play multiple samples?
    It should be on by default but maybe it got turned off?

    Capture.PNG

  3. #3
    Clicker Fusion 2.5

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    Hi Jeff!

    Yes, multiple samples are enabled. I notice now that it happens when the character jumps aswell, but only for the 1st time he jumps or picks up an object( cup of coffee). When the sample is played it mutes all sound, also the background music, for 1 sec or so.

    Now I have the jump sound set to when shift is pressed, but if you press shift multiple times while in air it also plays, is there a better way to do this?

    Sorry about the bad english:P

    Dont know how to export to .mfa but i find the .mfw. But maby the sounds dont export with the file?

    How do I attach the file to this reply?? Can only insert picture or video?


    Osk

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