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Thread: Sounds drop my fps a lot, any good pointers?

  1. #1
    Clicker

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    Question Sounds drop my fps a lot, any good pointers?

    I noticed that when I remove all sound and music in my game I get about double the fps on Android.
    I am a bit unsure what is the best methods to handle sound though, for example when to do "play from disk" etc. Is it a good idea to have long tracks looping tracks, like the music to be played "from disk"?

    Is there any other things I can do to increase performance of sounds?

  2. #2
    Clicker

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    Have you noticed that is seems to stick counters in place as well?

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    Clickteam Clickteam
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    Outcast

    please read this

    http://community.clickteam.com/threads/95940-Tips-for-sounds-in-android-development

    now after made all changes in runtime and test I think the best is stick to preload sound, unless you are playing once like welcome sounds, background music need to be tested since depends on how much time require to be load and play, for them I recommend you to keep non variable bitrate and low bitrate will help.

    but again try not to play more than 5, max 7 sound at the time, this is very hardware consuming, remember that each play trigger use of resources and use decoder, so to avoid issues everything should start from design table during your game creation and after only benchmark will help you.

    I have been testing games with a lot number of sound and with scrolling and they are running great.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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