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Thread: Using Fit Inside and Adjust on Android issue

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Bree's Avatar
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    Using Fit Inside and Adjust on Android issue

    Hi all!

    I have an HTC One Max with a screen resolution of 1080 X 1920. My game is in landscape and the screen resolution and frame size is 960 X 540. I'm using the Fit Inside to Adjust option and it works great except on the bigger resolutions like the HTC one max there is a open space on the bottom of the screen. I can fill it with background usually which is no problem usually but my starter screen has some graphics that need to stay pinned to the very bottom of the frame. I tried to fix this by using this event:

    Start of Frame set Y Position to Y bottom visible of frame. It only puts it to the bottom of my resolution though not to the bottom of the bigger devices. How would you guys fix this? If I move my frame size up it will be cut off on the smaller devices unless there is a code I can use to prevent that. If you have any tips, please let me know!

    Thanks so much!

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Bree's Avatar
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    Ok I figured out why it's doing that, if you uncheck "heading" in the options those symptoms occur and it won't go to the bottom of the frame. If you keep it checked it works great. Anyone know why that is?

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    OK I figured it out!! I forgot the step to double my frame size to 1920 X 1080. Once I did that I was able to safely remove the heading checkbox and it worked great. Just updating for any other's out there that might run into this issue!

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