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Thread: "Mouse Controlled" Object and Collision HELP ME PLEEEEEZE!

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    "Mouse Controlled" Object and Collision HELP ME PLEEEEEZE!

    Hi there guys!

    I'm making a Myst-esqe game with puzzles and what not. One puzzle involves moving an object using the mouse through a maze.
    (The Maze is 2d, think Pac Man!)

    I'm wondering how to make a maze that obstructs a Mouse-Controlled Active object.

    I have two ways of creating a Mouse-Controlled object:

    Assign the Mouse Controlled movement type to the object (not sure about this!)

    OR

    always set X and Y co-ordinates of active object = position of mouse pointer


    While both of these options now give me a mouse-controlled active object, I'm struggling to make other 'maze' objects that collide and stop the Mouse Controlled object when you try and drag the mouse through them.

    Hope this makes sense and I hope you guys have some stellar ideas to help push this game forward

    Daryl

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    Just found this on the forums (I actually thought about making an object that followed the cursor really fast rather than use the Mouse Object things but dismissed it as a rubbish idea!)

    1. Don't use mouse movement.
    2. Make the object move towards the mouse in a fastloop so that it seems to be exactly at the mouse position but it can check for collisions in-between. I can make an example if you like

    Will give this a go BUT please if you have any relevant info let me know!

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    Ok guys it's all good, the above example is perfect for my needs! Cheers

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Hey Fortuneboy,
    nice to see you around
    looks like a cool idea, good luck

  5. #5
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    either one of your first ideas will work,but they are slightly different so if you have problems with one use the other.

    For the maze objects just create the event: IF Player collides with Obstacle, THEN Player>Stop.

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