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Thread: Active object ignoring events for it

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    Active object ignoring events for it

    i'm working on a project for a game design class in my school and I've run into a problem. I've made an enemy that's supposed to be hit by bullets and my ship and bounce off the gui screen but it seems to be ignoring all of the events. The other ships I've made are working fine.
    I'm heading to sleep after I make this post, I've stood up too late trying to fix the problem, will check next morning.
    Attached files Attached files

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    I'm so sorry no one has responded to your problem yet.

    I will check out your MFA this evening and let you know what I find.

    Best regards,

    JJ.

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    Thanks man, take your time

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    I'm having trouble understanding where and what exactly is the problem. Could you be more specific with object names and, if possible, a demo video of your application not working?

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    The object in question is called Enmy-LaserDisc.
    What it's supposed to do is:
    -Bounce off all sides and the GUI
    -deal damage and bounce off of the player ship
    -get hit by projectiles and eventually get destroyed
    If you toggle 'create the object at start' on, it follows all these rules untill destruction. but any subsequent spawns creates a disc that ignores all guidelines other than bouncing off of the frame walls.

    Gif of the disc functioning correctly
    Bouncing: https://gyazo.com/a1957f6352983ae617816b4684681aa4
    Shooting: https://gyazo.com/73dfec4d8d0bedbce89a8c050519a4d1
    Gif of the defective disc
    Bouncing: https://gyazo.com/d8030b39460462af6e6a2a2b37901f3d
    Shooting: https://gyazo.com/2e9c9c64e2af53a148649997b7290dd4
    Lot of faulty discs (see how they still bounce off of eachother): https://gyazo.com/c12062841d4273c18effe9f77e83971d

    Upon further testing it happens with the rest of the enemy ships as well, and fairly consistently: The first spawn of any enemy works as intended, but further spawning causes them to ignore events.

    Thank you so much for the help, don't feel bad if you can't resolve my problem

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    I see that when you're creating the object, it's being created on layer 1. The reason it works when you create it at start is because you placed it in the second layer, but because they're being created on the first, they can't interact with any of the other objects. I switched Enmy-LaserDisc to be created on layer 2 and that fixed it's problem.
    Hope this helped! Let me know if you need anything else.

    bandicam 2016-04-29 21-58-20-634.jpg

    I want to add--to change the color of the background, you can go into the frame properties and pick a color so that you can avoid extra unnecessary layers

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    Thank you so much, I can't believe is missed that!

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    No problem!

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