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Thread: Is Chartboost a scam?

  1. #71
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    Nice on the release! Going to try this out now! However I wonder why in the example file there is a jump to a frame 2? I really hope this is not necessary as that would not work for my apps.
    Also as wpd asked, there is no checkbox for Unity ads? I use Unity ads with the unoffial supersonic object and it is one of the better performing sources.

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    @ Javira. What Tracker did you use on the Super Sonic website? since their default one you need to have your App uploaded already, since it cannot find the info from it(?)

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    Quote Originally Posted by wpd View Post
    As promised instabuy...
    a video tutorial would be great. Inside app and on site, plus iOS video walkthrough will be helpful as well

    1. Device bellow Android 3.0 will not work with this right? android 2.3 cannot run this?
    2. What's the minimum ios version for this? Is 7 ok?
    3. Do we really need to move to Frame 2 for video interstitial?
    4. Clarification - Will this work with ADMOBv2 object on the frame/app? do I have to remove all instances of Admob and CB?
    5. UnityAds not on the checkbox, will it still be used for video ads?
    You need to remove The Admob / Chartboost object from the frames, since it's incompatible.

  4. #74
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    However I wonder why in the example file there is a jump to a frame 2?
    No not at all this is only for testing purpose. so object will normally go to a frame after show and there is no crash.

    REMEMBER:

    NO admob or chartboost objects are allowed with ironsource, this is because it will consider them as part of him,

    of course you may use admob and chartboost ads, but inside ironsource as mediation, so please fulfill the info in the dashboard.

    AppTracker is used when you want to be a promoter of your game, but regulation you need to create and tracker with the application/game you want to promote in their site.

    U don't need this for monetization.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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    Thank you Fernando! But about Unity ads, did you forget to add the support for those? It seems to be the only one missing from what I can see. Also another question about downloads from the clickstore, if an object is updated how do one download the update and also how to know if an object is updated (or outdated)?

    Perhaps there should be some kind of "newsletter" you could subscribe to to be up to date on object updates?

    These are my stats on supersonic for the last 30 days when it comes to eCPM (I also use Chartboost but that is done with the official object so those are not in these stats). As can be seen the Unity ads has the best eCPM of the ones I have tried out so far: https://dl.dropboxusercontent.com/u/...-02_163302.png

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    Some Priority Fixes:
    Crash - Starting app when OFFLINE/wifiOFF - first run Galaxy s5 (android 5.0) crashed , next runs sometimes ok, mostly crashing.
    Crashes with my App, same with the Example file build starting offline, using latest build 286.5/.6 . (default build - Apptracker unchecked/checked)
    - Example File Preload Interstial button crashes sometimes when clicked. click more than once (probably admob bug crashes this).

    Crash on Admob (inactivate other mediation to isolate), never successfully requested an Ad, Load Interstitial cause app to crash.
    - Annoying build Warning "Your Minimum target must set to 3.0 to iron source to work" shows up 2 times even it's already set to 3.0
    - We want unityads, it pays really well coz it's popular to advertisers. High fillrate high cpm.

    Chartboost (mediation isolated) - not responding well also, ads not showing even in test mode, no interstitial - no rewarded video. (tested for 30+mins)

    Frame 1 - Start of Frame - load Interstitial - Ironsource will not load anything, error$: It needs the object to initialize first before loading interstitial.
    so in Frame 2 or other frames - Start of Frame condition is ok, since the object is already initialized.

    Frame 1 - Condition RewardedVideoIsReady sometimes turns true, but no videos to show, maybe caching issues. Displays right in Frame2 or returns back to frame1
    (tested chartboost isolated mediation for rewarded video, the new issue is that it returns True with no playback available if IronSource not initialized)

    Supersonic/Supersonic.h file not found - xcode iOS export issue report by mobichan

  7. #77
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    Crash - Starting app when OFFLINE/wifiOFF - first run Galaxy s5 (android 5.0) crashed , next runs sometimes ok, mostly crashing.
    Crashes with my App, same with the Example file build starting offline, using latest build 286.5/.6 . (default build - Apptracker unchecked/checked)
    - Example File Preload Interstial button crashes sometimes when clicked. click more than once (probably admob bug crashes this).
    All Ads mostly are done using Google Play Services, so it should not crash, I tested here and did not happens, need you to send me a crash report to see if something to post in supersonic bugs report

    Crash on Admob (inactivate other mediation to isolate), never successfully requested an Ad, Load Interstitial cause app to crash.
    - Annoying build Warning "Your Minimum target must set to 3.0 to iron source to work" shows up 2 times even it's already set to 3.0
    - We want unityads, it pays really well coz it's popular to advertisers. High fillrate high cpm.

    Chartboost (mediation isolated) - not responding well also, ads not showing even in test mode, no interstitial - no rewarded video. (tested for 30+mins)
    AdMob and Chartboost depend where you are, yes they are very region dependent, in my case (USA) they show in testing mode all the time and admob use is interstitials, this show less though. about the min/max target you need to set 3.0 min and at least 5.1 in target. you can go to 6.0 also work ok here in nexus 7.

    Frame 1 - Start of Frame - load Interstitial - Ironsource will not load anything, error$: It needs the object to initialize first before loading interstitial.
    so in Frame 2 or other frames - Start of Frame condition is ok, since the object is already initialized.
    if you use the example not all brand will show in them. only the one I set.

    if is your dev, you need to go trough dashboard work in ironsource setting all the brand you want to show, and then use in your application.

    Supersonic/Supersonic.h file not found - xcode iOS export issue report by mobichan
    If you installed in iOS third party extensioin that use libg you will get this error, this is because if you choose "Xcode Poject" it pack all extension you have, something will be done for this, maybe only add to the project CT extension , notice this will happens with Scan Object too, since it need zbar.framework

    Also as wpd asked, there is no checkbox for Unity ads? I use Unity ads with the unoffial supersonic object and it is one of the better performing sources.
    Unity Ads was not added since it does require some extra coding inside and handle extra values from their dashboard, I will think to add this in next version. but hey you have now 10 and for sure 8 good.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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    Yay, got the Admob built.... along with tons of screenshots on how to do it...
    For the people who are having a hard time.. I am working on an in-depth guide on how get you all started and where to look for, in case you are getting lost


    As an extra note: People that are using Ad-Blocker. DISABLE it for the Google Dev Pages, otherwise you will get API errors and unable to add them. since you get a blank screen.

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    Quote Originally Posted by Fernando View Post
    Unity Ads was not added since it does require some extra coding inside and handle extra values from their dashboard, I will think to add this in next version. but hey you have now 10 and for sure 8 good.
    Please add this if you can do it. I will stick with the unofficial object in the meantime for android until they are added since that one support Unity ads. Not to sound ungrateful, really love you ported this object, and so fast! But Unity ads is by far the best performing network (double the eCPM so far compared to other) I have tried so it sucks that it is the only one that is not supported in this object. Also when running random quality apps on the store I almost always see they use these ads so I think it is not just my stats that recognise their great performance.

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    Cool perry, looking forward. Thanks fernando, Changed the max target to 5.1 or 6.0 no annoying warning stuff.
    Other than that same issue, I used your Example file to replicate the same issue in my app
    Build 286.6 steam version, 286.5 nonsteam - Build API 22 and 23
    Please test the Apk and see if what i experience is same as yours
    APK Link: https://drive.google.com/file/d/0Bxp...VrU056ZEE/view
    Test Ironsource ADMOB only. Same example file, same application ID (yours)
    Means that all ad companies are unchecked in the Ironsource properties, except admob.

    TEST 1 : Click on the PreLoad interstial button (once or couple times until it actually tries Load ads) - It crashes on me. No Ads popping up.
    (will execute error if admob ad requested, incase you requested a supersonic ad, it might show, just check the ad it it's from admob)

    TEST 2 :Also please start this apk build with Wifi ON and Wifi OFF, it crashes on my devices if I open with WIFI OFF. close and start the app several times to test.
    Sony Xperia Z (android 5.1.1) Samsung Galaxy S5 (android 5.0)

    > Did a chartboost only apk, it does show Interstitial ads, will probably show RewardedVids in other countries. But "TEST 2" still crashes on start

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