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Thread: Multiple actives to assigned to the same PMO is it possible ?

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    Multiple actives to assigned to the same PMO is it possible ?

    I'm trying to make something like a "2d strategy game " where you have different class of soldiers / warriors and by clicking on a button you create them ! To move in the "ground" i use a Platforme Moviment Object now is it possible to associate / assigne all of them to the same PMO ???

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    No, however, it is possible to assign objects to separate PMOs (The Separate PMOs are not clones, they are the same object)
    There was a pretty good example here somewhere.
    - BartekB, a.k.a Uppernate
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    There is a way but you have to spread an ID and create a fastloop for creating a seperate PMO for ever object. I think in your case it's simpler to create a seperate pmo for every class and then create a system where only people objects with e.g. Flag1 on gets moved.

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    Is it just better to use a For Each Loop instead of a Fast Loop? You don't need to do the "Spread an ID" then.
    - BartekB, a.k.a Uppernate
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    Quote Originally Posted by zip2kx View Post
    There is a way but you have to spread an ID and create a fastloop for creating a seperate PMO for ever object. I think in your case it's simpler to create a seperate pmo for every class and then create a system where only people objects with e.g. Flag1 on gets moved.
    I'm not really practic with spread value .... is there any example file / tutorial ?

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    Definitely not a mindblowing example, but the most recent I can recall:

    Platform-IA_multi.mfa

    (based on a single-PMO example made by another user)

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    Definitely not a mindblowing example, but the most recent I can recall:

    Platform-IA_multi.mfa

    (based on a single-PMO example made by another user)
    Thank you schrodinger !

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    I managed somehow but still having problems !

    Hello guys again ! Well it works but not well Now I sow the example file that schrodinger reposted to me and I "adapted" to my case , the problem is that when some of the "man" come near to the window edge and obviously die (get distroyed) athoers just fall down -_- ,
    there is an other problem whith deleting PMO because going on in adding man it will obviusly be a problem with the number of the objects in the screen !

    I just posted the file ... so you can se what's wrong
    Attached files Attached files

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    Quote Originally Posted by BartekB View Post
    Is it just better to use a For Each Loop instead of a Fast Loop? You don't need to do the "Spread an ID" then.
    oh yeah, a for each is probably good to assign them. But PMO is a bit finicky so you still need to match IDs, either through some spread value method or using the fixed value of the PMO and set that to an alt value of the object.
    I dont know how others do platform AI and im not the best, but PMO breaks very easily and if you got a lot of characters it will miss actions and objects going through obstacles and things like that.

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    oh yeah, a for each is probably good to assign them. But PMO is a bit finicky so you still need to match IDs, either through some spread value method or using the fixed value of the PMO and set that to an alt value of the object.
    I dont know how others do platform AI and im not the best, but PMO breaks very easily and if you got a lot of characters it will miss actions and objects going through obstacles and things like that.
    I'm not so good on making by my own a good "gravity and moviment event"
    Just need to find a way

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