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Thread: Multiple actives to assigned to the same PMO is it possible ?

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Quote Originally Posted by esp View Post
    Hello guys again ! Well it works but not well Now I sow the example file that schrodinger reposted to me and I "adapted" to my case , the problem is that when some of the "man" come near to the window edge and obviously die (get distroyed) athoers just fall down -_- ,
    there is an other problem whith deleting PMO because going on in adding man it will obviusly be a problem with the number of the objects in the screen !

    I just posted the file ... so you can se what's wrong
    there's something odd in line 2
    you "spread" fixed value of PMO in object's my_PMO value
    while you must just set my_PMO value to the fixed value of the PMO object

    (even though spreading value should theorically give the same result in this scenario...!)

    but I can't replicate the falling/destroyed men issue?

    Also, last event should be wiritten without the foreach loop
    (that foreach is just ignited on creation of PMOs),
    and I guess should be "leaves the play area" and not "enters the play area"


    to avoid having too many PMOs
    you can destroy unused ones when "attached" man gets destroyed

    or don't use PMO as zip2kx said
    you're possibly going to have more troubles / spend more time fixing multiple PMOs
    than coding a custom movement with similar results
    (but of course - depends mostly on your needs / preference)


    __ edit

    ok I see the issue now.. I had missed the movement group
    try coding the platform collision this way:



    (dissclaimer: I never use this object so maybe there are better / more orthodox ways!)

  2. #12
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    schrodinger i tryed like you sayd still not working( man keep falling ) but there's no problem i'm going to avoid the falling .

    ok I see the issue now.. I had missed the movement group
    try coding the platform collision this way:

    Name: pmo.jpg
    Views: 10
    Size: 69.8 KB


    (dissclaimer: I never use this object so maybe there are better / more orthodox ways!)
    Particulary this part doesn't work

  3. #13
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    Really?

    Is it not working for you? >>
    test_PMOs.mfa

    (also added a foreach for the "falling" animation)

    How can we replicate the issue / what would you expect it to do?

  4. #14
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    Sorry for the boring schrodinger , I saw your file and I noticed that i didn't count / didn't added the for each ... is for that it didn't work . Thank you for your clear file example . I would give you a bear
    Attached files Attached files

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    No problem
    also, debugger says the PMOs don't get destroyed with the "Leaves the play area" action,
    you could change that to "is out of the play area", seems to work ok.

    And you don't need to fire a foreach to create your PMOs if you just make one at the same time,
    see both changes here:

    test_PMOs_1.mfa

  6. #16
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    Thank you schrodinger !

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