I am currently working on a split screen multiplayer using sub applications.
I managed to sync, players postions into each frame using global values but i dont think it's viable with many objects.
What i'm trying to do is, having the game calculated in player 1's frame and sending all objects data to player 2's frame
in order to sync ennemis positions, angle, size, life...
I tried a message system with global values (trying to handle this as lacewing), the problem is that i can't do loops and objects will not sync instantly..
Do you guys know a method to do such things? (with no extension if possible, because i'm thinking of an xbox one version)
Thank you beforehand