Good news Jeff!
Good news Jeff!
Well, I have given up on this exporter, sold the xbox one and will wait patiently for fusion 3
Hi guys, sorry to bump an old post but... is there much point in trying to work with this exporter?
I've got an app I'm trying to test out on the Xbox one atm but I get stuck while trying to debug it. I get this error:
The program '[3788] WWAHost.exe' has exited with code 3 (0x3).
Hi guys! I have created a small games called "Enigma" -a quiz- and I have release it on ms windows store for windows a year ago. I decided to purchase the xbox one exporter, I made some changes there, it worked perfect in my xbox one and I send it for submission. Then I received the followign message from ms:
"Because your game uses Xbox Live, it must:
· Create at least one active user and sign the user into Xbox.
· Display the user’s Xbox gamertag as the primary display and profile name.
Please add this behavior and resubmit your game."
After searching in the forum I concluded that the xbox one exporter does NOT work. Because the user is not able to release it in the ms store for xbox.
I would like to ask you if I am doing anything wrong and if you can help fix this error and proceed with my release or if the uwp exporter is going to be updated with the xbox live features soon??
???? Hello ????
Any news??
I've sent an email too but no answer yet.
this is being reviewing now, please give us time to provide a full answer
Regards,
Fernando Vivolo
... new things are coming ...
I face the following problem with the UWP exporter.
I create the sIn from fusion2.5 (b290.4 steam), then I open it from visual studio 2017 (v15.5.7 - I made all the updates) and when i try to run it on my xbox one everything stops and the message below pops up:
//is this the last file to load?
if (this.currentFile > this.numberOfFiles) {
var zip = new JSZip(this.loadingFile.getBytes(), "content");
var unzipped = zip.file("Application.ccj").asBinary(); <<<<<<<<<< exception unhandled
this.loadingFile = null;
this.file = new CFile();
this.file.setBinary(unzipped);
this.digest();
//setup window
if (!this.isSubApp) {
this.onSetupWindow();
Can you help???
can you add a small mfa in a bug report for me to try?
Regards,
Fernando Vivolo
... new things are coming ...
I've sent it to you. Another bug I've discovered in the UWP exporter is a misalignment in the controller. When you assign an action to player button 2 (which is the xbox one button B) the game always quits in xbox one.
please post this bug in teh bug system, i will check too.
Regards,
Fernando Vivolo
... new things are coming ...