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Thread: Super Mario Bros, Score Count at the end of a level (Sound)

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    Super Mario Bros, Score Count at the end of a level (Sound)

    hello everyone.
    How would i add a sample file that plays along the score adding up ala super mario bros 1 when mario reaches a castle at the end of each level.
    It's like a little ring each time the score is adding.
    I already have the counter i just need to add the sound effect.
    i have a short ring sample, but when i try to loop it it doesn't seem to work very well..
    thanks

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    You probably don't have a delay to allow the sound to play before playing again for the next increase (you'll end up with a buzzing sound instead)
    If your event is something like this:

    Score of ("Player 1") < value("Counter")
    Add 1 to Score
    Play sample SFX_Ring

    Try adding another condition to prevent the action from repeating for 1 second (or however long your sound effect is) You can find this in the Special > Limit conditions > Restrict Actions

    Score of ("Player 1") < value("Counter")
    + Restrict actions for 01"-00
    Add 1 to Score
    Play sample SFX_Ring

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