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Thread: It would be REALLY cool if fusion could...

  1. #1
    Clicker Fusion 2.5iOS Export Module
    lootercuster's Avatar
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    Post It would be REALLY cool if fusion could...

    Apart from frame rate, you can't really tell how efficient your game is performing on lets say a mobile device.

    Hmm. If only there was some kind of extension or feature in fusion that tells you how many events are checked and/or activated during each tick/loop of the event editor.

    With this feature, you could know which part of your code is KILLING your CPU. This feature will become handy when you are optimizing your code. This allows beginners (including me) to know which set of fastloops to stow away into a deactivated group.

    I see fusion as a blackbox and I have can only guess at how fusion orders and executes the events. But with this feature I can say, "Oh shoot! This chunk of events is getting checked every single tick and I don't need that!" and then optimize accordingly.

    Just saying.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    Agreed.
    And i am just now making my first framerate independent game, it's very tricky handling every event by how many milliseconds passed since last frame, but it does work a lot smoother.
    My new game now allows down to 20fps on bad devices with no change in gameplay, runs smoothly 60fps on higher-end android devices and over 120fps on computer.
    Most medium-low range android devices seems to be capped at about 45fps no matter how little your application does.

  3. #3
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    It would be nice if there was at least some kind of log output where we could see what events fire often. or maybe which event line #'s are used what % of the time overall. I smell a feature request.

  4. #4
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    Fuuuuusion 3

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    Clicker Fusion 2.5iOS Export Module
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    I have a good feeling that since fusion 3 will be completely new and recoded, they will come with a super awesome debug system that includes more features. One very useful but unlikely feature would be the ability to pause the code and see real time info like in arrays and alterable values.

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    Last I heard (and don't quote me on this) was that the debugger would indeed allow you to step through code, instead of the current way where it only stops at the end of each frame.

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    It would also be nice to monitor RAM usage without having to open the debugger/task manager. It would be even nicer to freeze the game and see what that used memory is comprised of.

  8. #8
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    Agree this would be very useful! Also would love if it was possible to actually edit the game while it was running. So you could change values and see it update in realtime while the game is running. It can be a nightmare to try to adjust small values, like positions with having to quit the game, edit it, then start it again and check, etc. If you could just adjust it on the fly and see it update it would be super useful.

  9. #9
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    Agreed that would be amazing!

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