'Iris' is a 2D platformer taking inspiration from classic Nintendo games such as Metroid and Zelda. And so far this year has been filled with so much hate and violence, I wanted to see Iris more as a pacifist character. So instead of basing the game around a battle system, it's focused on a stamina meter - which is that object circling around the player in the video. There is no regular jump button, just the 'boost' button. This will allow the player to run and scale walls faster at the cost of stamina. When the meter is completely drained, Iris cannot climb walls and will move slowly until that meter is back at 100%. There is also no health bar, it's basically a one hit death. However, there will be lots of automatic checkpoints and auto-saves to get right back where you were. Because of this, I hope to make some interesting puzzles and dungeons around the concept.
I have the basic story outline drafted already, making tweaks here and there. And a basic world map is being worked on right now - but, I'm not yet sure if I want to do an open world or something that's level-by-level basis. The base system/engine you see in the video is pretty much complete, minus the enemy AI. I just have to get some of other things done like a pause button, and those auto-save spots finished before I start building levels in Fusion. Of course, the buttons and joystick are not final. And the current background is just a placeholder.
This project has been through so many revisions the last few years (1, 2, 3, 4, & 5) (Edit: Apparently I first started the project in late 2011), but I think I finally decided on how I wanted to build it. I hope to use this forum to show off the development as I get more done.
This is going to be a fairly big project, much bigger than my last games. I don't expect to have it complete for a long time. I'd love some feedback from all of you, like what do you think of the animations? With the stamina meter, I've played around with a few ideas already; I like this one the best so far, but worried it looks too much like one of those direction arrows telling you where to go.
Thank you so much!
(I also hope this was the correct place to post this)
Edit: I should also add that I'm targeting iOS (maybe HTML 5 too) for this game since it uses screen zoom. I'd love to get it on other platforms though as well.









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It just looks so neat in realtime.

