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Thread: Rob The Shadows (WIP)

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    aenever's Avatar
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    Rob The Shadows (WIP)

    I've been working on a mini platformer called Rob the Shadows. I've only just started. For my next step I want to implement enemies to outwit/defeat, and to include some mini games similar to 'Pop the Lock' in order to open secured doors etc. I think it's coming along nicely. I'm going to work on it in what little spare time I have. I hope you enjoy my WIP Demo


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    Clickteam Clickteam
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    This looks really nice!

    What platforms will you release this on?

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    Coool, a stealth-action platformer!
    Also like "small" detailed environments in games.

    Will keep an eye on this

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    Thanks Guys for the encouragement In time I will most likely release Rob the Shadows on PC, IOS, Android, and HTML 5. Cant wait to try out the UWP though, I'm going to get such a kick out of playing my games on the Xbox One.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    i like the pink panther style music. good stuff

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    Here's a sneak peak of my first mini game similar to 'Pop the Lock' in order to open secured doors


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    Rob the Shadows - Update, Pop the Lock and Cut the Wire minigames now integrated


  8. #8
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Looks cool!

    I have a couple of critiques if you're interested.

    1. I'd consider speeding up the player movement. The walking pace is pretty slow, as is the pause when she collects loot. Watching you trudge back up three floors towards the end of the video looks a bit tedious. Another thing you could do to improve this is make the levels less linear (for example, why not let the elevator take you up several floors at once?) so that there are a few shortcuts here and there, or maybe a 'hub' area that has relatively quick access to most main areas. A less linear level would also allow you to create patrolling enemies that require crafty navigation to avoid.

    2. I don't like how she seems to be able to hide in plain sight in front of the camera at 0:43. What's the point of a camera if you can just press a button to become invisible? Is it because she's next to the couch? If so, then some sort of ducking-behind animation needs to signal this

    3. There's a lot of downtime in the lockpicking mingame as you wait for the cursor to revolve around to the next lock. Consider making the cursor faster and/or make the locks always appear closer to each other (which would also add a bit more challenge and tension to the minigame, as it'd require quicker reflexes).

    4. I've never been a fan of exposed post-it notes that blab the access code for a door nearby. It's hard to believe anyone would ever do this (let alone someone who also uses hi-tech laser bars!). Tons of games use this trope, but there's got to be a better way. Perhaps incorporate clues or cryptic codes rather than outright giving the password, or make the post-it-note harder to find.

    Anyway, keep up the good work!

  9. #9
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    Great suggestions thanks

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