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Thread: Pausing physics on IOS

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Lukiester's Avatar
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    Pausing physics on IOS

    Hey since there is no "pause when key is pressed on IOS" how would i do it? I have tried storing each objects velocity, gravity, angle, etc and then giving them back to the object when the frame resumes but that ends up looking weird and doesn't work to well. Any suggestions? Thanks Lucas

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Nicholas Martin's Avatar
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    Hey Lucas. I also opened a thread. I have a simple pause engine for physics movements. I just can't figure out pausing and resuming rotation speeds. Maybe my attached example will help you though.

    http://community.clickteam.com/threads/98205-Pausing-and-resuming-in-physics

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Hey, thanks for that, still need the rotation speeds as well. Anyone got any ideas?

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    Nicholas Martin's Avatar
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    Seems a lot of people have had the same issue. Hopefully someone knows a work around for it. It would be nice if you could simply retrieve the angular velocity of an object.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    yeah, agreed

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    all i need is to pause and resume rotation speed

  7. #7
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    As far as I know it can't be done

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    nope, never heard of that :I

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