User Tag List

Results 1 to 6 of 6

Thread: Emebedded detector problem in latest built

  1. #1
    Clicker Fusion 2.5HTML5 Export ModuleiOS Export ModuleSWF Export Module
    Hayo's Avatar
    Join Date
    Jul 2006
    Location
    Netherlands
    Posts
    62
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Emebedded detector problem in latest built

    Hi Folks,

    I am using embedded detectors for the enemies in my game. It saves the frame number, cycles through the different detector frames and then loads the frame number of the original (walking) animation again, This used to work fine up until I updated Fusion to the latest build. Now the animations don't play any more and the enemies look like they are ice skating. Any ideas, and is there a way to go back to a previous build of Fusion?

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
    Join Date
    Jul 2006
    Posts
    1,013
    Mentioned
    17 Post(s)
    Tagged
    1 Thread(s)
    Does it work if you check this option on the active object in question?


    Apparently there was a change in the animation system rather recently and it causes issues with some old games so they added that option for such a case.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Wodjanoi's Avatar
    Join Date
    Jun 2015
    Location
    Germany
    Posts
    665
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Hayo, if you need the old behavior for your animations you have to check the Compatibility settings in the RunTime Options of the Active object.

  4. #4
    Clicker Fusion 2.5HTML5 Export ModuleiOS Export ModuleSWF Export Module
    Hayo's Avatar
    Join Date
    Jul 2006
    Location
    Netherlands
    Posts
    62
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That works, you are heroes! Thanks!

  5. #5
    Clicker Fusion 2.5Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    zip2kx's Avatar
    Join Date
    Jun 2015
    Posts
    845
    Mentioned
    18 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by chrilley View Post
    Does it work if you check this option on the active object in question?


    Apparently there was a change in the animation system rather recently and it causes issues with some old games so they added that option for such a case.
    Wow. my entire engine was built in this method and then broke. thanks for solving it!

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Wodjanoi's Avatar
    Join Date
    Jun 2015
    Location
    Germany
    Posts
    665
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    It is always worth to carefully read the change log for an upcoming Fusion update to avoid suffering from the evil consequences of new features .

Similar Threads

  1. Embedded detector in animation... problem!
    By Konidias in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 9th March 2013, 04:44 AM
  2. Strange problem in add solid with detector
    By MEHRDAD in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 13th February 2012, 03:10 PM
  3. Re: problem with the latest Download Object
    By ClickerGuy in forum Extension Development
    Replies: 18
    Last Post: 30th July 2007, 12:02 PM
  4. Sound problem after latest build? :-(
    By SleepyGlenn in forum The Games Factory 2 - Technical Support
    Replies: 3
    Last Post: 31st May 2007, 05:41 PM
  5. Bad guys detector problem
    By chrilley in forum File Archive
    Replies: 5
    Last Post: 3rd December 2006, 01:52 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •