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Thread: Problem with Steamworks extension

  1. #1
    Clicker Fusion 2.5 (Steam)
    TridentGameStudio's Avatar
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    Problem with Steamworks extension

    I'm using Clickteam Fusion 2.5 Steam version Standart edtn build R286.6.
    After running the application from the IDE (F8 key) the file %Temp%\edrt_steam\steam_appid.txt is created. The file contains AppID, which I pointed out in Steamworks Object. The application establishes the connection with the Steam client ("Is Steam connected"=true). But any attempt to retrieve data from Steam brings to error.
    When I compile the project (Build Application) and run the exe-file without a separate development environment everything works fine.
    How to solve this problem? Because debugging standalone applications is very difficult.

  2. #2
    Clicker Fusion 2.5 (Steam)
    TridentGameStudio's Avatar
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    No any ideas from CT developers?

  3. #3
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    advaith's Avatar
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  4. #4
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    May be your *.exe can't write txt file in your folder. Try to run with administrator permissions.

  5. #5
    Clicker Fusion 2.5 (Steam)
    TridentGameStudio's Avatar
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    Quote Originally Posted by Patrice View Post
    May be your *.exe can't write txt file in your folder. Try to run with administrator permissions.
    When i run application from exe-file all work fine and i got all data from Steam. When i run application from under Fusion any requests to Steam causes an error. For exampe when i try get data from leaderboard (Find Leaderboard "name") i got "On Leaderbboard "name" not found" event). It may be a conflict with a steam_appid, as Fusion launches itself at Steam, and it has its AppId?

  6. #6
    Clickteam Clickteam
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    So a recap is -- The extension works fine but you have to build the EXE -- If you run the MFA file inside Fusion then it crashes?

    I do suspect that's due since your running Fusion on Steam but I am not sure -- If you want put in a bug report and when Jon gets free from UWP maybe he can take a look.

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